Author Topic: Flying enemies and walls  (Read 1667 times)

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wizard_wizzle (aka ZeldaHistorian)
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Flying enemies and walls
« on: April 14, 2016, 02:48:15 PM »
I have enemies where I've set enemy:set_obstacle_behavior("flying") and enemy:set_layer_independent_collisions(true) that are traversing walls that are set to block enemies - is this the expected behavior? Is there a way I can change this if it is?

Christopho

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Re: Flying enemies and walls
« Reply #1 on: April 14, 2016, 03:01:40 PM »
No, if this is confirmed this is a bug.

wizard_wizzle (aka ZeldaHistorian)
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Re: Flying enemies and walls
« Reply #2 on: April 15, 2016, 03:33:31 AM »
Nevermind! I stupidly hadn't realized that I had written set_ignore_obstacles(true) on one of the motions.
« Last Edit: April 15, 2016, 03:39:41 AM by wrightmat »