Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Solarus-Games English Forum
Solarus
Bugs & Feature requests
Flying enemies and walls
« previous
next »
Print
Pages: [
1
]
Author
Topic: Flying enemies and walls (Read 1667 times)
0 Members and 1 Guest are viewing this topic.
wizard_wizzle (aka ZeldaHistorian)
Sr. Member
Posts: 263
Flying enemies and walls
«
on:
April 14, 2016, 02:48:15 PM »
I have enemies where I've set enemy:set_obstacle_behavior("flying") and enemy:set_layer_independent_collisions(true) that are traversing walls that are set to block enemies - is this the expected behavior? Is there a way I can change this if it is?
Logged
Christopho
Administrator
Hero Member
Posts: 1186
Re: Flying enemies and walls
«
Reply #1 on:
April 14, 2016, 03:01:40 PM »
No, if this is confirmed this is a bug.
Logged
wizard_wizzle (aka ZeldaHistorian)
Sr. Member
Posts: 263
Re: Flying enemies and walls
«
Reply #2 on:
April 15, 2016, 03:33:31 AM »
Nevermind! I stupidly hadn't realized that I had written set_ignore_obstacles(true) on one of the motions.
«
Last Edit: April 15, 2016, 03:39:41 AM by wrightmat
»
Logged
Print
Pages: [
1
]
« previous
next »