Author Topic: An example of the Engine.  (Read 336 times)

YoshiMario2000

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An example of the Engine.
« on: March 11, 2017, 11:57:40 pm »
So I decided to do a test of the engine. Here are the results.
https://youtu.be/bo6Eap4nXQM

The asssets (referring to graphics and music) used in this are ffomega's Hyrule map pack, some custom made sprites, some edits of sprites from alttp, and the remainder are just from ZSDX.

Code is mostly custom made but is based off the code from ZSDX and zelda ROTH SE.
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Diarandor

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Re: An example of the Engine.
« Reply #1 on: March 12, 2017, 04:27:15 am »
I like the color keys, they give charm to the HUD.

ffomega

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Re: An example of the Engine.
« Reply #2 on: July 28, 2017, 09:44:52 pm »
Very nice :) Do you plan on making a fully-functional engine using LttP-like items?
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

YoshiMario2000

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Re: An example of the Engine.
« Reply #3 on: July 29, 2017, 03:41:44 am »
Very nice :) Do you plan on making a fully-functional engine using LttP-like items?
Eventually, once I can pull myself away from other projects and look back at this one.

Here is a link to the data files; https://drive.google.com/file/d/0B0VY1euKVqfoYU5BQnpSTWVndmM/view?usp=sharing
Although be warned, its in a very clearly development test stage and should be treated as such.

Although the video is a far earlier build of what I currently have, I haven't really touched much of the data in the past few months. (Primarily because I got myself messing about with team fortress 2 and the hammer world editor.)
This signature was way too long before, but now it's short!
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Do you ever get the feeling that the fandom of a product(s) ruin the potential that you could have had to enjoy the product?