Author Topic: [UPDATE] Absolute Hyrule Map Package: ADT Alpha Floor Tiles  (Read 6663 times)

Christopho

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #60 on: April 09, 2017, 11:56:02 am »
Other water tile patterns have the wrong ground:

The ones in red should be deep_water instead of shallow water.
And the ones in yellow should be diagonal water/walls instead of shallow water.

Otherwise, the hero can go way too much into water before swimming or drowning:

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #61 on: April 09, 2017, 06:47:33 pm »
The data file for the tileset and the package have been updated.  Chris I sent you a copy of the data file through skype ^^

But I am a little confused.  If the diagonal tiles that you highlighted should be wall/water ground type, then when the hero runs into them will he not be able to walk out of the water when colliding with those tiles?
« Last Edit: April 09, 2017, 06:49:51 pm by ffomega »
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

Christopho

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #62 on: April 09, 2017, 07:15:29 pm »
I meant diagonal water/shallow water obviously, sorry.

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #63 on: April 09, 2017, 08:58:27 pm »
my apologies....I have updated all the tiles you highlighted as well as all remaining water tiles within the tileset group to match the tiles found in your original outdoor tileset.  They are all now deep_water ground type.
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

brlmnd

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #64 on: April 26, 2017, 11:23:44 pm »
ffomega, you don't need to apologies.. we love you, you and all the guys who make this dream come true.. we deeply appreciate all the work you have done.

Thanks for all the joy you bring!

Zakarisz

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #65 on: June 14, 2017, 11:52:49 am »
In dungeon tilesets, hole.2 should not be repeatable in both directions but horizontally.

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #66 on: June 15, 2017, 03:03:47 am »
Thank you very much for bringing that bug to my attentiopn :) all tilesets have been updated to reflect the error.

You may also choose to download the individual parts of the tileset from my website if you would rather not download the entire package all over again :)

http://absolute-hyrule-tutorials.solarus-games.org/dungeons.htm
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

Zakarisz

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #67 on: June 15, 2017, 12:20:27 pm »
You're welcome.
Maybe another bug, or perhaps I don't know how to use the tileset correctly :
hole.corner_reverse.1 and hole.corner_reverse.2 are thiner than hole.1
So, reversed corners look not good.

Christopho

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #68 on: June 15, 2017, 01:10:42 pm »
It is a slight inacurracy that also exists in A Link to the Past.

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #69 on: June 17, 2017, 08:20:31 am »
yeah Chris is right.  The holes were directly ripped from the game's ram, but can be made to better fit with the tiles.  Also I found a bug and will update it shortly.  It appears there is a repeatable tile in hole_corner.1 and it is not supposed to be repeatable
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #70 on: June 17, 2017, 09:58:09 am »
Okay, the map pack has been updated.  All tilesets have been improved with the following bug fixes:

~Tile patterns "stage.6-1" through "stage.2-2" have been changed to "low wall" to allow projectiles to pass through them.
~Tilesets have the addition of "shadow" tiles to allow placing aesthetic darkened shadows on the floors below raised platforms.  Basically to show depth between floors.
~Within the tileset images, the hole corners "hole.corner_reverse.1" through "hole.corner_reverse.4" have been visually improved and now look better.



Thank you to those who noticed these bugs!! Please be sure to update your tilesets accordingly.  These can be downloaded via the entire map pack, or individually from my site on the tilesets page.

Happy Mapping!
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #71 on: June 23, 2017, 11:18:31 am »
Attantion everyone! I left an update on the first page of this thread, stating that changes were made to the map pack.  These changes should not alter your current maps, UNLESS you used Jabu-jabu for your maps.

Please forgive the inconvenience!

Happy Mapping!!
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

brlmnd

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Re: [UDATE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #72 on: June 23, 2017, 11:33:45 am »
Thank you ffomega!

We love you!

ffomega

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Re: [UDATE] Absolute Hyrule Map Package: ADT Alpha Floor Tiles
« Reply #73 on: June 23, 2017, 05:55:28 pm »
Thank you so much for the support :)
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

Christopho

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Re: [UPDATE] Absolute Hyrule Map Package: ADT Alpha Floor Tiles
« Reply #74 on: July 31, 2017, 10:46:55 am »
Did anyone download the ALTTP outside sample maps that ffomega made?
Because they were lost and it was a lot of work. I only have two of them (Kakariko Village and Hyrule Castle).
Thanks for you help.
« Last Edit: July 31, 2017, 10:55:03 am by Christopho »