Author Topic: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!  (Read 2748 times)

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #15 on: January 29, 2017, 12:14:56 pm »
*nervous chuckle* >.< uhm.....sorry man xD :P
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #16 on: January 29, 2017, 01:06:02 pm »
Also, it should be worth noting, that the "black castle" tiles at the bottom of the Full Hyrule tileset have not been given patterns in the editor.  I am going to fix that and will have to re-upload the package.  Once I do please make sure to grab the update :)
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #17 on: January 29, 2017, 02:09:36 pm »
Sorry for the triple post...but the package has been updated with the black castle tile patterns :) Please be sure to update your copies.
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

MetalZelda

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #18 on: January 29, 2017, 04:49:34 pm »
*nervous chuckle* >.< uhm.....sorry man xD :P

shuckle ? I like this pokémon


Diarandor

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #19 on: January 29, 2017, 05:18:12 pm »
lol, the new pokémon generations are really weird! :o

MetalZelda

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #20 on: January 29, 2017, 09:17:47 pm »
That's just Shulk (Xenoblade or Monado Boy) mixed with Shuckle :p

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #21 on: January 29, 2017, 11:53:59 pm »
This looks more like icy cavern because of the white filter but I like it anyway, it fit the purpose of my water temple :P
Oh god I need to rework all of my project's map now  :-[

It probably does look similar, but if you look more closely, the ice cavern tileset is more cyan in color, while mine is a more HD periwinkle.  Here's the side-by-side comparison:



Another reason the color scheme is darker than the ice cavern tileset is that in the video, this was the color your temple tileset appeared to me.  My eyesight is a bit unique in that, while I am not colorblind, some colors appear slightly different to me in terms of vividness versus dullness.  I can still easily distinguish one color from the next, but for example, a shade of bright purple (magenta) sppears more bluish than pink to me.  Plus, I wear blue-tinted classes (to help block out UV rays).

I also have a bunch of semi-transparent tiles that can all be used to give the whole atmosphere a "deep undersea" vibe to it if you want.  Plus I think it helps the tileset stand out more :)

I am glad that you still like it nevertheless <3
« Last Edit: January 29, 2017, 11:59:34 pm by ffomega »
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

MetalZelda

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #22 on: January 30, 2017, 02:16:02 pm »
Oh yeah I want that, an undersea vibe for a Water temple is a must have :p

Neovyse

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #23 on: February 20, 2017, 12:24:21 pm »
I don't like the gradients on the walls beside lava.
ALTTP and Minish Cap don't use gradients (and don't have enough colors for it anyway), so I suggest this kind of wall, more ALTTP-like:


Christopho

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #24 on: February 28, 2017, 11:40:46 pm »
I just noticed a small mistake: in the outside tileset, castle patterns 12309 and 12310 should be vertically resizable.
By the way, I would love a tutorial about how to use castle patterns, because there are several color sets and transparency tricks that I probably don't master yet.

ffomega

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #25 on: March 01, 2017, 04:53:33 pm »
Thanks for noticing the bug Chris.  I've updated the package with the new data file.  Also, I'll work on a brief tutorial for transparency mapping techniques soon :)
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

Christopho

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #26 on: March 01, 2017, 05:25:27 pm »
Thanks!
I am trying to make a castle with an arbitrary color from the palette, for example a golden castle. I managed to do this:

I used the semi-transparent castle tiles. I put an opaque yellow extended tile under them. (More exactly, I had to put several of them to hide the fact that some castle tiles overlap each other (since they are semi-transparent, they don't hide other ones!).
Is this how we are supposed to used them?

I still have a small problem. See the red circle: the big yellow tile that gives color also fills the transparent part of the four corners. I don't know how to avoid this problem.

Diarandor

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #27 on: March 01, 2017, 05:47:05 pm »
...
I still have a small problem. See the red circle: the big yellow tile that gives color also fills the transparent part of the four corners. I don't know how to avoid this problem.

That is surely a problem of the tileset that cannot be fixed from the Editor. I recommend to delete the yellow pixels outside the wall, in the "png" image of the tileset.

Christopho

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #28 on: March 01, 2017, 06:06:45 pm »
But that is not possible. The yellow pixels come from the big yellow mask I am adding under the semi-transparent castle tiles:

I need to colorize the corners to yellow, except a few pixels.

I don't know if I am using the correct technique, but if yes, I don't see a solution to this problem.

Diarandor

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Re: [PACKAGE] Absolute Hyrule Map Package: WARNING: HUGE!
« Reply #29 on: March 01, 2017, 07:41:45 pm »
Aaarrrghhhh :o, I see now the problem. Then this has surely no direct solution, so IMO the possible options are:

1) Ignore the color borders as if they did not exist... heheh :)
2) Add new color patterns to the tileset with a nice border (not recommended since this would be necessary for all colors that use this technique).
3) Add a green triangle border (with the ground color) and put it above the bad borders. You would need 4 patterns, one for each corner of walls.

I would try solution 3) since this would only need 4 new patterns for the "plain grass". However, if you use more ground types under walls like this, you would need more groups of 4 patterns.