Thanks very much Chris for pointing out the tileset's bugs. The main reason why the link to the ADT package was removed was so that I could fix these problems and a couple others.
Issue 1 - I admit that I was a bit hasty when creating this effect and did not test it prior to release. This has been fixed.
Issue 2 - The ground type was an oversight on my part, as I misclicked on the ground type when I was making the patterns and had forgotten to double-check them to ensure they were all traversable. This was fixed.
Issue 3 - You asked about the parallax lava tile having an empty ground type. This was something I thought about when creating the patterns. I ran into a bug some time ago with patterns that were of parallaxing animation, and found that if these tiles were placed on the same layer as the hero they would produce graphical glitches when he interacted with (walked on top of) them, especially if animated. I learned that, in order to work around this problem, all parallax animated tiles had to be placed on their own layer to avoid interaction with the Hero causing glitches. When doing so I made them 'empty' thinking that since they had to be on their own layer, the Hero would be less likely to walk on them. I have replaced the ground type for all parallaxing lava tiles from "empty" to "hole".
Issue 4 - The reason the water is not the same color in all PNGs is because I used a palette swap from Hyrule Magic. In some of the tilesets, the water was greenish in color. I also chose a color of water for some of the tilesets that I felt looked close to the color which best suited the color scheme. For instance, when I chose the regular blue color for tilesets 15 (the blacksmith's house) and 16 (the santuary), the colors felt too 'bright' for the water, so I chose a darker almost purple color because, in my eyes, the color seemed to suit it better. The green color for tileset 4 (Eastern Palace) by default had a greenish color to the water so I stuck with it. As for some of the images not having transparencies, this has been corrected.
Issue 5 - This will take a little time. These tiles might change the dimensions of the image but I see no problem adding them in. The "wood" walls will need to take on the color of the furniture if that's okay with you. I might even go so far as to make a second variant within the tileset to allow mappers the option of choosing the brown wooden color, or to have the color change when the tileset changes.
Issue 6 - Yeah I had that fixed the moment he brought it to my attention
i included the tilesets, the data files, the entities images, the data files for each of the entities (Evil Tiles are considered enemies so their data files are in the enemies folder).