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local item = ...function item:on_obtaining(variant, savegame_variable) self:get_game():get_item("ore_counter"):add_amount(1)end
local item = ...function item:on_created()self:set_savegame_variable("ore")self:set_amount_savegame_variable("ore_amount")self:set_max_amount(99)end
local ore = {}function ore:new(game) local object = {} setmetatable(object, self) self.__index = self object:initialize(game) return objectendfunction ore:initialize(game) self.game = game self.surface = sol.surface.create(48, 12) self.digits_text = sol.text_surface.create{ font = "white_digits", horizontal_alignment = "left", } local item = self.game:get_item("ore_counter") self.digits_text:set_text(item:get_amount()) self.rupee_icons_img = sol.surface.create("hud/rupee_icon.png") self.money_displayed = item:get_amount() self:rebuild_surface()endfunction ore:rebuild_surface() local item = self.game:get_item("ore_counter") self.surface:clear() self.money_displayed = item:get_amount() self.digits_text:set_text(self.money_displayed) self.digits_text:draw(self.surface, 16, 5)endfunction ore:set_dst_position(x, y) self.dst_x = x self.dst_y = yendfunction ore:on_draw(dst_surface) local x, y = self.dst_x, self.dst_y local width, height = dst_surface:get_size() if x < 0 then x = width + x end if y < 0 then y = height + y end self.surface:draw(dst_surface, x, y)endreturn ore