I don't believe it is currently, as I also need this for my game. The current approach to darkness/light is to apply a dark sprite over the whole screen, with a transparent area in the middle which appears as "light" (and can follow the hero, such as with the lamp). The problem is that you can't apply multiple lights because there is no actual light, only a lack of darkness in a small area. If you had pre-arranged areas of light, I suppose you could do multiple "cut-out" areas in the dark sprite, but this can't be done dynamically.
Eventual implementation of shaders in the engine could allow for more advanced lighting effects.