Author Topic: chronometer.lua: Measure the time played  (Read 1505 times)

Christopho

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chronometer.lua: Measure the time played
« on: October 26, 2016, 03:24:58 pm »
This chronometer script allows to know how much time a game was played.

How to use it

- Copy the chronometer.lua script below to the scripts folder of your project.
- Just do require("scripts/chronometer") at some point, for example in your game_manager script.

That's it! Your game objects will now have two additional functions: game:get_time_played() (to get the value in seconds) and game:get_time_played_string() (to get a formatted string).
Then it is up to you to display the time in a dialog or in a menu of your choice.

Prerequisites

The multi_events.lua script is necessary for the chronometer to work.

The code!

Script: scripts/chronometer.lua
License: GPL v3
Author: Christopho
URL: https://github.com/solarus-games/zelda-olb-se/blob/dev/data/scripts/chronometer.lua
Code: (lua) [Select]
-- Adds chronometer features to games.
-- The following functions are provided:
-- - game:get_time_played():            Returns the game time in seconds.
-- - game:get_time_played_string():     Returns a string representation of the game time.

-- Usage:
-- require("scripts/chronometer")

require("scripts/multi_events")

-- Measure the time played.
local function initialize_chronometer_features(game)

  -- Returns the game time in seconds.
  function game:get_time_played()
    local milliseconds = game:get_value("time_played") or 0
    local total_seconds = math.floor(milliseconds / 1000)
    return total_seconds
  end

  -- Returns a string representation of the game time.
  function game:get_time_played_string()
    local total_seconds = game:get_time_played()
    local seconds = total_seconds % 60
    local total_minutes = math.floor(total_seconds / 60)
    local minutes = total_minutes % 60
    local total_hours = math.floor(total_minutes / 60)
    local time_string = string.format("%02d:%02d:%02d", total_hours, minutes, seconds)
    return time_string
  end

  local timer = sol.timer.start(game, 100, function()
    local time = game:get_value("time_played") or 0
    time = time + 100
    game:set_value("time_played", time)
    return true  -- Repeat the timer.
  end)
  timer:set_suspended_with_map(false)
end

-- Set up chronometer features on any game that starts.
local game_meta = sol.main.get_metatable("game")
game_meta:register_event("on_started", initialize_chronometer_features)

return true
« Last Edit: April 25, 2017, 10:21:28 am by Christopho »

MetalZelda

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Re: chronometer.lua: Measure the time played
« Reply #1 on: October 26, 2016, 03:53:23 pm »
This is useful for speed run and achievements, i'll take it
Thanks