[UPDATE] Full Hyrule Tileset Now Has Summit Tiles

Started by ffomega, September 26, 2016, 05:56:05 AM

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To answer about Mode7, the best solution is to make a custom dll (which will have special mode7 functions for Solarus) which will add more feature to the engine (rewrite functions, etc etc)
This might be the way to go ...

I'm up with this, I wanna see if what I've done in VX ace can be done in Solarus using Mode7 and it's functionnality (well, I used h-mode7 and with some work I've done a 1st person archery, not complicated but impressive for a 2d engine, much more immersive)

Okay, the new tiles have been added and the tileset uploaded.  Please update your tilesets :)

Thanks a lot for the suggestion to fix the contrast <3
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

can you use this full hyrule in a public game??[/shadow][/glow][/b][/i][/u][/color][/size][/size][/font]
superspyguy is a smart nice and brilliant game creator/programmer/artist/extremely funny/sarcastic guy who likes to do art, game design and writing personal summaries in the third person

You may use the Full Hyrule tileset within Solarus or, if you really want, in any other game making engine you see fit.  Since these tilesets are uploaded on public sprite galleries and are free to download, just keep in mind that regardless of where you use them...give credit where it is due.  In the case of these tilesets, I merely edited them to their current format, and cannot take credit for their original design.
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

so i can use them in a public game if I give you full credit?
superspyguy is a smart nice and brilliant game creator/programmer/artist/extremely funny/sarcastic guy who likes to do art, game design and writing personal summaries in the third person