Changing the interactive size of a destructable

Started by ffomega, July 10, 2016, 10:12:28 AM

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By default, a destructable is 16 x 16.  You can change the sizes of entities in the sprite editor, but when used as a destructable on the map, such as a large rock (32 x 32), its physical dimensions are always 16 x 16.  This means that the hero will be standing on top of the large rock's edges in order to pick it up.  So, without making a custom entity, could you maybe make an option in the entity dialogue box to change the collision dimensions?

Attached is an example of what I am talking about

My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/