Author Topic: Feature Request - drawtiles  (Read 968 times)

zutokaza

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Feature Request - drawtiles
« on: April 14, 2016, 07:35:09 am »
Hello,

The OHRRPGCE game engine is under GPL and they have a maptile drawing feature. I was wondering if Solarus community or God Christopho would want something like this? It might be counter productive without source or reference, but maybe their code could help.

http://rpg.hamsterrepublic.com/ohrrpgce/Part_1_-_Maptiles

http://rpg.hamsterrepublic.com/ohrrpgce/Chapter_3_-_Artwork

Possible Pros and Cons.

Pros:
-It could promote opensource pixel art for Solarus.
-It could be handy for quick edits. "Oh no! Wrong shade of blue on one eye. Now I got to open an external heavy weight program."
-Would make it so an external program for pixel art making would not be needed.
-It would be cool to have a quick pixel edit feature.
-Might give Solarus a little more popularity. "I made my pixel art in Solarus!"
-Could make Solarus a step closer to an all in one package. "Not only a game engine, but all that you will every need for 2D game development."

Cons:
-Too many added features might be requested. Like layers, flip, and group layers.
-Implementation time might not be worth it
-There are plenty of external editors and Solarus is not trying to make Photoshop, Gimp, Piskel, or a Krita!
-Possibility of people asking for a 8 bit music making feature.
-Library or code compatibility issues.

-Zuto-


« Last Edit: April 14, 2016, 07:41:14 am by zutokaza »

zutokaza

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Re: Feature Request - drawtiles
« Reply #1 on: April 16, 2016, 07:33:26 am »
I guess no one wants it.... :'(