sprite:get_animation_set() not updating ?

Started by MetalZelda, March 16, 2016, 01:12:43 AM

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March 16, 2016, 01:12:43 AM Last Edit: March 16, 2016, 01:23:04 AM by MetalZelda
If you put another sprite to the hero through set_tunic_sprite_id() or changing it's tunic ability and then call hero:get_sprite():get_animation_set(), the returned result is the tunic id that was created at game initialisation, it is updated only if the game has been reset and if the game has been saved.

Please report bugs on the bug tracker on github ;)