Original art

Started by Diarandor, February 06, 2016, 03:02:41 PM

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Those goblins  look fun to battle! Is their code for public use? I really like how you've got them walking around with their axes before you throw them.

Quote from: Max on March 20, 2018, 04:53:46 PM
Those goblins  look fun to battle! Is their code for public use? I really like how you've got them walking around with their axes before you throw them.
Hi, thanks! Some people suggested to add a "throwing axe" animation, so there may be some new changes/additions.
Of course, you can see their code in the repository of "Children of Solarus" (license GPL v3+):
https://github.com/solarus-games/children-of-solarus
In case you want a different license, you can still study the code and make something similar for your project.
Good to see that this will help you! ;D
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

I looked it over, I like your generic projectile enemy, that's a smart way to do projectiles.

I'm looking forward to seeing how you do the throwing animation, I was making an enemy with a melee attack today and was having trouble with the sprite:on_animation_finished() event, so I'm looking for an example of that being used.

Ahoy there! Warning: goblins have returned!!! ;D
https://youtu.be/uQbd9RVewE0
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

Fire Shaman Goblins are here!!!
https://youtu.be/j7UTc51doug
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

It would be better with a multidirectionnal fireball like in "Enemy: Zora" script by Christopho.
However, I like the preparation phase of the shaman when he is creating the fireball.

Quote from: froggy77 on April 05, 2018, 07:36:50 PM
It would be better with a multidirectionnal fireball like in "Enemy: Zora" script by Christopho.
I don't think so, because the fireball sprite has only 4 directions, and using them for diagonals would look weird (because these directions don't fit well for diagonals).

Quote from: froggy77 on April 05, 2018, 07:36:50 PM
However, I like the preparation phase of the shaman when he is creating the fireball.
Thanks for the feedback!!! Diarandor is happy now. :D
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

No, the small fireball sprite is basically a circle, so it can be used with any angle.

But the moving fireball is not a circle: https://diarandor.deviantart.com/art/Goblin-Shaman-Fire-v1-0-738929721
In any case, I prefer to use only 4 directions, or shaman goblins would be too overpowered.
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

Chameleons have been remastered to version 2.0. ;D
https://youtu.be/AOu9c8els9Y
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

Having them drag the hero when he's using his shield is an awesome idea. I could see interesting puzzles developing- can the tongue grab other things too?

April 09, 2018, 09:36:46 AM #131 Last Edit: April 09, 2018, 09:39:30 AM by Diarandor
Exactly! It's all about interactions. Now you are thinking out of the box, like me. They should be able to bring other entities back, eat insects, activate crystals with tongue (and switches with body), bring the hero from the other side of a long bad ground (the same with keys!), etc. That's the kind of ideas I'd like to use someday in puzzles. These things can also be used in minigames, to improve combat, and as easter eggs.

Unfortunately, we can't innovate too much in CoS, because it's mainly a remake of MoS-DX.
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

Beware of the horde: Skelfos v2.0 are coming!
https://youtu.be/Md8PgIbN59M
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

Ahoy there! I bring good news: princess Robyne is now a fully playable hero (also, more new weapon animations will be added in the future). This testing video shows a few of the new animations: https://www.youtube.com/watch?v=wxctLsoPHmc

As always, feedback is welcome.
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

Congratulations, that must have been a boatload of work. The animations look pretty smooth.

The one thing that stuck out to me- when she jumps, is she flailing around a little bit? I only caught a glimpse, because in your video, she mostly only jumps while holding out her sword, but I think once she jumped without the sword out and she looked kind of like she was panicking? I thought it was an interesting character touch that perhaps communicated her personality through her movements, it makes her seem a little flustered. Was that intentional? Or maybe I mistook what was even happening XD