Author Topic: Original art  (Read 9173 times)

Diarandor

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Re: Original art
« Reply #75 on: April 14, 2017, 02:07:33 pm »
@Zefk: Thanks a lot for valuing so much this work! Your appreciations are very appreciated ;D
It has been a lot of effort (and time) to draw the improved animations of the hero, and there is still quite a bit to do.
When this is finished I will go back to the work on the overworld tileset, to finish its final version.

Indeed, the sleeping animation for Eldran is highly (and mainly) inspired from the animations of Seiken Densetsu 3 (aka Secret of Mana 2), as you noticed.

Zefk

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Re: Original art
« Reply #76 on: April 15, 2017, 11:46:43 am »
Quote
Seiken Densetsu 3
Yes, this one is a great game. I liked how there is more choice when it comes to character selection and the graphics are super amazing, but the pause before attacks is kinda annoying. Seiken Densetsu 2 (Secret of mana) has rapid attacks, but not much or no damage is inflicted by rapid attacking, but it was a good way to hold off enemies. The company Square has made some great games. Did you play Sword of Mana?

I am working on an ally system script for a game like Seiken Densetsu 2. I got a custom entity to behave like an NPC and it is following the hero today. I am hoping to have projectiles done tomorrow to damage a custom entity.

Diarandor

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Re: Original art
« Reply #77 on: April 15, 2017, 07:03:04 pm »
I agree. Seiken Densetsu 3 is an awesome game, but as you say there is an annoying small delay before the attacks, and the most annoying thing is the difficulty (you have to spend too many hours grinding to level up, which is probably the worst about this game). The graphics, story and OST are probably the best of this game. I finished this game 15 years ago, but I used cheats with the ZSNES emulator because I was underleveled and I got bored of grinding.

Another thing that I loved of SD3 is that depending on the main hero you choose, you start in a different place with a different story, and each hero has a different ending too (the bad thing is that you need to complete the game at least twice to get the endings of all 6 heroes). There are other games using similar mechanics of several heroes, like "Live A Live" and "Treasure of the Rudras", both of them masterpieces too; in these two games you first complete several main stories, and in the end all heroes join for the last part of the game; that is one of the ideas that I wanted to include in the hybrid game of my dreams that I want to make (with more complex mechanics due to the puzzle part of Zelda games), but that will be after we finish Children of Solarus, which is my main priority.

EDIT: if by "sword of mana" you mean the GBA game, I did started to play it, but I never got motivated to finish it. Maybe I had already played too many RPGs, or maybe I was getting "old", XD.
« Last Edit: April 15, 2017, 07:05:59 pm by Diarandor »

Zefk

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Re: Original art
« Reply #78 on: April 15, 2017, 11:35:11 pm »
I will PM you. I do not want to get too off topic on your original art post.

Diarandor

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Re: Original art
« Reply #79 on: April 16, 2017, 01:24:09 am »
Let's go on-topic again: I made some new (original) soldier sprites!!!
These will be used for normal soldiers in the project "Children of Solarus". Testing video here:
https://youtu.be/WbGFNsvQwLs

Diarandor

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Re: Original art
« Reply #80 on: May 02, 2017, 10:27:55 am »
Some of the cool features planned for soldiers with helmet:
-Allow their helmet to fall appart (and break) with certain probability if the enemy is hurt by the sword. A new head sprite will be shown in that case.
-Allow to steal their helmet with the hookshot. The hero could then throw it as a destructible to hurt enemies! This is still not posible since there is no function to start carrying a destructible, but will be possible in future versions of the engine, I guess.

yankscally

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Re: Original art
« Reply #81 on: May 02, 2017, 12:12:34 pm »
Let's go on-topic again: I made some new (original) soldier sprites!!!
These will be used for normal soldiers in the project "Children of Solarus". Testing video here:
https://youtu.be/WbGFNsvQwLs

I just now saw this!

nice addition with the feather on the helmet  :)

yankscally

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Re: Original art
« Reply #82 on: May 02, 2017, 02:29:05 pm »
Some of the cool features planned for soldiers with helmet:
-Allow their helmet to fall appart (and break) with certain probability if the enemy is hurt by the sword. A new head sprite will be shown in that case.
-Allow to steal their helmet with the hookshot. The hero could then throw it as a destructible to hurt enemies! This is still not posible since there is no function to start carrying a destructible, but will be possible in future versions of the engine, I guess.


hey! I have uploaded a video of your soldier as a playable character, check my project post..
http://forum.solarus-games.org/index.php/topic,961.0.html

MetalZelda

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Re: Original art
« Reply #83 on: May 02, 2017, 10:24:20 pm »
May I ask if I can take some of your work for my new project Diarandor, Of course, these will be modified and you'll be credited as well.

Diarandor

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Re: Original art
« Reply #84 on: May 02, 2017, 11:07:18 pm »
Yes, no problem. But note that I may still modify some finished spritesheet images or scripts with better versions, and I may not replace the version number label, so be careful with this. It's all on testing phase.

Diarandor

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Re: Original art
« Reply #85 on: June 20, 2017, 02:29:23 am »
New video: "testing remastered spin attack for Eldran"
https://youtu.be/W2u57OF5BRI

(There are still some animations missing for Eldran.)

Diarandor

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Re: Original art
« Reply #86 on: June 23, 2017, 04:15:45 am »
Ahoy there! Not much progress yet, but you may like this: the remastered "bow" animation for Eldran.
https://youtu.be/C7sos901PH8

A newer version will include the arrows in the shooting animation. Also, walking with the bow is a planned feature, so there will be new animations for Eldran stopped/walking while he is aiming with the bow.

Diarandor

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Re: Original art
« Reply #87 on: July 02, 2017, 06:12:06 pm »
The "walking_with_bow" animations are finished! But I don't have time this week to make the script for this feature and test it (it will work exactly as in MetalZelda's game). Next video with this feature coming next week.

Diarandor

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Re: Original art
« Reply #88 on: July 11, 2017, 12:18:30 am »
New video!!! :D
This shows the new hookshot animation, and the animation/feature of walking with the bow.
Besides, Eldran can sidle with the bow like in MetalZelda's game!
https://youtu.be/S33jo1_Eze0

Diarandor

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Re: Original art
« Reply #89 on: July 11, 2017, 09:51:30 pm »
I remastered the "throwing boomerang" and "victory" animations:
https://youtu.be/g8WYDjdys5A