Author Topic: Original art  (Read 4566 times)

Zefk

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Re: Original art
« Reply #30 on: August 13, 2016, 06:44:22 am »
New version of the Castle Theme (v1.1):
https://www.youtube.com/watch?v=8YENp5fudYQ&feature=youtu.be
Now it's completely free since only purely synthesized instruments are used (the DPCM channel is not used now).

Did you turn down your volume by mistake? The volume is a bit low on YouTube for your video.

Diarandor

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Re: Original art
« Reply #31 on: August 13, 2016, 08:13:12 am »
Yes, the sound was a bit low, sorry about that. It should not be a problem since the ogg file has normal volume. I will add it to the sample quest someday soon. (If someone wants it just ask for it by email.)

Diarandor

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Re: Original art
« Reply #32 on: September 23, 2016, 01:14:04 pm »
I have started working on an original tileset for the overworld of the light world of the project Children of Solarus.
Although I use my github repo as an agenda of things to do, you can still follow the current progress of the development here: https://github.com/Diarandor/repository/issues/111

Diarandor

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Re: Original art
« Reply #33 on: October 03, 2016, 05:58:29 am »
The water tiles of the overworld tileset are finished!!! I made a video to show them:
https://youtu.be/XxMqUXoKnwY
The tileset is still at 20% aproximately, so there is still a lot of work to do.

Christopho

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Re: Original art
« Reply #34 on: October 03, 2016, 08:57:18 am »
Wow nice work!
Just one remark: one of the frames of the corner water tiles look a bit wrong, not correctly connected to the other tiles.
But this is nice anyway.
Did you use exactly the same water colors as ALTTP? Because it really looks the same color.
And in the end did you use regular tiles or dynamic entities?

Zefk

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Re: Original art
« Reply #35 on: October 03, 2016, 09:02:29 am »
The water is phenomenal. Magnifiecent work Diarandor!  :D

Diarandor

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Re: Original art
« Reply #36 on: October 03, 2016, 10:26:09 am »
The water is phenomenal. Magnifiecent work Diarandor!  :D
Thanks for the compliment, Zefk! ;D

Wow nice work!
Just one remark: one of the frames of the corner water tiles look a bit wrong, not correctly connected to the other tiles.
But this is nice anyway.
Did you use exactly the same water colors as ALTTP? Because it really looks the same color.
And in the end did you use regular tiles or dynamic entities?
Thanks to you too! ;D
-About the frame corner, it was wrong, a mistake, but since it looks quite well I decided to keep it unchanged: it looks like two separated waves that merge together at the end, which is ok, I think. Is this ok with you too?
-I use very similar colors, close to the original ones, but they are not exactly the same (the RGB coordinates are slightly different). Should I modify them to make them more different?
-I am using dynamic entities (custom entities with a sprite) because some animations have more than 3 frames (they can have 4, 6 or 8 frames, depending on the animation). Therefore, we will need an enhanced version of the engine and editor to use these tiles, but that can wait a few weeks since we still do not have this full tileset finished.


Christopho

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Re: Original art
« Reply #37 on: October 03, 2016, 10:33:46 am »
- Ok, corners are fine to me.
- Yes I would prefer dark blue and light blue water colors a bit more different from Zelda.
- Ok. I am still thinking about good solutions to do that.

Diarandor

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Re: Original art
« Reply #38 on: October 03, 2016, 10:54:50 am »
- Yes I would prefer dark blue and light blue water colors a bit more different from Zelda.
No problem. Consider it done!

Diarandor

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Re: Original art
« Reply #39 on: November 16, 2016, 04:52:34 am »
Half of the mountain tiles (or maybe a bigger percentage) are finished, but not all of them. This video shows some of the new mountain tiles:
https://youtu.be/wZl7-JCoRsA

Zefk

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Re: Original art
« Reply #40 on: November 16, 2016, 10:34:24 am »
I love the mountains. They are really detailed.

Diarandor

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Re: Original art
« Reply #41 on: December 01, 2016, 12:56:19 am »
I love the mountains. They are really detailed.

Thans a lot Zefk!

Very few progress for now. Here you have a new video with the new tiles for mountain balcony and cave entrance:
https://www.youtube.com/watch?v=rBxHevB8pi8

Diarandor

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Re: Original art
« Reply #42 on: December 06, 2016, 07:44:25 am »
New original Zelda-like trees! And these trees are animated!!! :D
https://youtu.be/QOFr8nKkZo0

MetalZelda

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Re: Original art
« Reply #43 on: December 07, 2016, 01:11:12 am »
The animation is a bit weird but I'm liking it, I like it

Diarandor

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Re: Original art
« Reply #44 on: December 07, 2016, 02:32:06 am »
The animation is a bit weird but I'm liking it, I like it

Yeah, I agree, the effect of leaves moving is really weird, but it should be good enough for our purposes. I did my best and this is all for now.

I might improve the quality of the animation someday when I have more time; but I think I will keep the weird effect, it makes these trees more unique, and their counterpart in the dark world will be giant carnivorous plants with teeth above and a very similar animation.