What are the difference between wall entities and tiled wall ?

Started by MetalZelda, December 17, 2015, 12:05:55 PM

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Hi.

I see in the video tutorial that Christopho always use tiled wall to cover under-layers, so I am asking if wall entity does have any impact on the game performance in comparaison to tiled wall ?

The only thing that I see about entitified wall :
- can be created, enabled or disabled dynamically

I think that using tiles as a wall is a little bit better for performance but it'll problably not matter.
The wall entity is better in my opinion because it can be configured to allow pass for some entities but not for others and because it is clear that its only purpose is to be a wall.

The only difference is that wall entities can be configured to allow some entities to pass and some other to be blocked.

There might also be a slight difference of performance if you create a lot of wall entities.