Author Topic: [Enemy] Clay Rocket  (Read 1828 times)

YoshiMario2000

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[Enemy] Clay Rocket
« on: November 05, 2015, 02:24:27 am »
Simple enemy I made for my project,
Also somewhat of a pain due to my noobness at programming.

Code: (lua) [Select]
local enemy = ...
local map = enemy:get_map()
local self = enemy

function enemy:on_created()
  self:set_life(1)
  self:set_damage(6)
  self:create_sprite("enemies/ClayRocket1")
  self:set_size(16, 16)
  self:set_invincible()
  self:set_can_hurt_hero_running(true)
end

-- Objesct is to get the rocket to fire from the cannon
local function Move()
  local angle = self:get_sprite():get_direction()
  local m = sol.movement.create("straight")
  m:set_speed(128)
  m:set_angle(angle)
  m:start(self)
end

function enemy:on_restarted()
  Move()
end

-- The Goal is to get the rocket to expolde on impact of a wall.
function enemy:on_obstacle_reached(movement)
  local x, y, layer = enemy:get_position()
  map:create_explosion{
layer = layer,
x = x,
y = y
}
  sol.audio.play_sound("explosion")
  self:remove()
end

Bit of advice, Use a switch, sensor, and/or auto-spawn to use these rockets.
They start moving as soon as they are active in the map.

Also on line 8,
Put the string where you saved the attachments below.
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