Thank's Zefk for all your help i do appreciate, i wonder if it's ok with you that i put your nick name in the book? I ask by respect of your self. There is so many things to teach with Solarus. For now what i'd like is tell how to create a new quest, how to replace the ALTTP in the directory of your quest, how work the map tiles of ALTTP, what are the different layers for your map, how to indicate on what map at what position the player start, how to go from one map to an other like the old Zelda 1 from Nintendo, how to lift some bush, how to chop some bush, how to lift some breakable item as a vase to have some item as a heart, how to make Link simply jump, how to make Link fall from some floor to a lower one on the same map as in the Zelda a Link to the Past in the first castle of SNES.
Brief make peoples use the tiles of ALTTP and indicate things. So the user can create there own little even tiny map and simply understand things they can do in the same map.
Also i agree Zefk making some chapters is important. Here is an example of the first free pdf book ive created about the software Futurepinball: https://drive.google.com/file/d/0B60m6W-FuLPHZXAyZGxRRmRXNm8/view?usp=sharing
, on the page number 5 i have put some chapters that linked to the subject. If you look totally my first guide about Futurepinball software, you will see and understand that ive done some printscreens and that ive explained many basics things.
Solarus will need more then one pdf guide, i'm sure that you know that to make peoples interrested in Solarus; the beginners and mostly none programmer need to see some printscreens. So they see, they do exactly what is said, they program and each little exercises is explained in detail.
If christopho think when he have shown a little video telling how to put some vase, lift it, trow it to destroy and give a heart. I'm sure he have seen the numbers of youtube hits by the day of little examples that the user can do and understand. Peoples need to do little experimentings, after medium experimenting, after more advance experimenting. A simple explications i would say is: A baby need first to know how to crawl, then need to be able to be on his two feet and not fall, then the baby start to walk.
Not giving the chance of peoples to crawl, before walking; can make peoples be afraid to try Solarus. That's something that can be poisining for some peoples. That something that i know by experience, because the free pdf guides ive writen about the pinball software, peoples needed to have already some programming skill at that time i did not know nothing about programming with this pinball soft. But there where some peoples that teached me and ive done some little experimenting at first to understand.
As told peoples must learn Solarus by doing easy things, this is how the interest to do more come. If they dont do little steps at first, and peoples say you must already know things. What happen then is that there is less peoples interrested in Solarus, because there is some portion that are beginners and none programmer. Making them also interrested by doing little exercises make the interest percentage of peoples raise in Solarus Quest Maker.
Also what i know is that each book must have less then 5mb of size, this because some peoples might want to share it trough e-mail by sending to others. Some e-mail account dont permit sending file higher then 5mb.