Author Topic: Tiles incorrectly sized when played?  (Read 1209 times)

Starlock

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Tiles incorrectly sized when played?
« on: August 03, 2015, 04:08:55 am »
Whenever I attempt to test my quest, all walls are able to be partially walked through from behind and stop the hero a few pixels to early when walking forward. I don't understand why this is and the tiles are all correctly sized. Am I using the wrong type of pattern or is this a bug?

Diarandor

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Re: Tiles incorrectly sized when played?
« Reply #1 on: August 03, 2015, 04:26:55 am »
Are you using your own sprites for the hero? If that's the case, changing the origin of the sprite animations of the hero may solve this.
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Starlock

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Re: Tiles incorrectly sized when played?
« Reply #2 on: August 07, 2015, 12:30:35 am »
Thanks that worked perfectly  :D