Okay, so I put this inside of game_manager.lua (after where Christopho showed in the youtube tutorial on rupees):
-- Keyboard testing
function keyboard()
if game:on_key_pressed("q") then
sol.audio.play_sound("bush")
end
end
I get no error.txt but again, I can't hear the sound I'm using to prove that the key is doing something when pressed. Again, I have no clue what to do...