Author Topic: Zelda: Darkest of Times (Early Dev)  (Read 1783 times)

aLinktotheDead

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Zelda: Darkest of Times (Early Dev)
« on: July 25, 2015, 11:12:27 am »
Darkest of Times was a game originally starting back from last month and it is still very very early in development, like at the very start. I'm hoping to find some coders or developers who would like to help me on the project. :)

The story is incomplete and the code is like zero percent done. The level design is supposed to be easy and not like a maze with you wandering around going "WHERE DO I GO?! WHAT DO I DO!?!?".
If you need more information about the game, feel free to ask.
« Last Edit: July 25, 2015, 11:14:08 am by aLinktotheNothing »

polyglot762

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Re: Zelda: Darkest of Times (Early Dev)
« Reply #1 on: July 29, 2015, 06:03:35 pm »
What's the scope? (IE Dungeons, over world, ect...)
Any innovations? (Things that will make your game unique?)
How many bosses?
Characters?
Locations...
What do you want the final product to look like? (ish...)