Supporting mobile platforms

Started by Zeror, June 24, 2015, 01:14:12 PM

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I'm kinda new to Solarus, but it looks promising already after watching a few tutorials. I'm really excited on starting to create my own Zelda-like adventure.

But i've got a question/feature request:
Would it be possible to distribute a game to mobile platforms like Android, iOS or Windows Phone? Solarus runs already on many platforms, so i figured out it wouldn't be impossible to do so. What do you think?

I would love to get my created adventure on my mobile phone/tablet. Ofcourse that would require a few things. Like a new viewport dimension (mobile resolution), touchscreen support, create install package (APK-file for android for example), etc..

Can this be done? Or could this be a future feature?

There is an old Android port of Solarus 1.1 and it works well with virtual buttons.
Touchscreen should will come in a future release, as well as an iOS port.
What is currently already possible is to choose the size of your quest screen: not necessarily 320x240, but whatever size you want, including sizes that fit a 16:9 screen.

Cool. Do you know how that APK file is created?

(Sorry for the delay)

So the Android port use an (now very old) port of the SDL to Android: https://github.com/pelya/commandergenius, that how we get the on-screen buttons "for free".

Indeed it needs some updating, I'll get to it when I find some time for it :).

This is great news. I was a little worried about not being able to port to android.  :)
Solarus Works on ReactOS Opensource Windows OS

https://www.reactos.org/forum/viewtopic.php?f=2&t=14759&p=120616#p120616

sam, I would love it if you updated the Android version. I can't finish the final dungeon due to timing issues.... Also bring the other games to Android ;)

I was wondering. Is it possible to convert a Solarus project to Unity or something in some way. Maybe tools needs to be created for it. UNity has great options if it comes to exporting to different platforms.

September 08, 2015, 11:10:19 PM #7 Last Edit: September 21, 2015, 09:34:10 AM by zutokaza
I think that would make it so you would have to follow the unity license and might be more work or not allowed.
Solarus Works on ReactOS Opensource Windows OS

https://www.reactos.org/forum/viewtopic.php?f=2&t=14759&p=120616#p120616

I would say no to Unity. It would eliminate several existing and possible ports and also castrate the current GPL benefits.