Dialog bugs

Started by the bread, June 07, 2015, 07:27:21 PM

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The new dialog editor is a great thing but it seems to contain two bugs: At first, the last line of a dialog is not displayed. I'm currently inserting an empty line at the end of each message as a workaround. Second, when a treasure is picked the messages are displayed with a delay: At first the treasure sound is played, only after the sound has ended, the item is brandished and the dialog is displayed. I haven't yet found out how to solve this problem.

P.S: Please forgive me any grammatical mistakes, I have the feeling I've made a lot of them in this text ;D

Ok I have opened an issue for the first problem: https://github.com/christopho/solarus-quest-editor/issues/45
For the second one, it does not seem related to the dialogs editor. Is this a new bug of solarus 1.4? Is the treasure in a chest or a pickable one?

It's new in Solarus 1.4. The item is variant one of the sword in a chest.
I have also tried
self:set_sound_when_picked(nil)
self:set_sound_when_brandished("treasure")

but it didn't change anything.