Author Topic: Dialog bugs  (Read 1083 times)

the bread

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Dialog bugs
« on: June 07, 2015, 07:27:21 pm »
The new dialog editor is a great thing but it seems to contain two bugs: At first, the last line of a dialog is not displayed. I'm currently inserting an empty line at the end of each message as a workaround. Second, when a treasure is picked the messages are displayed with a delay: At first the treasure sound is played, only after the sound has ended, the item is brandished and the dialog is displayed. I haven't yet found out how to solve this problem.

P.S: Please forgive me any grammatical mistakes, I have the feeling I've made a lot of them in this text ;D

Christopho

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Re: Dialog bugs
« Reply #1 on: June 07, 2015, 08:41:16 pm »
Ok I have opened an issue for the first problem: https://github.com/christopho/solarus-quest-editor/issues/45
For the second one, it does not seem related to the dialogs editor. Is this a new bug of solarus 1.4? Is the treasure in a chest or a pickable one?

the bread

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Re: Dialog bugs
« Reply #2 on: June 07, 2015, 08:50:47 pm »
It's new in Solarus 1.4. The item is variant one of the sword in a chest.
I have also tried
Code: [Select]
self:set_sound_when_picked(nil)
self:set_sound_when_brandished("treasure")
but it didn't change anything.