Author Topic: Overlapping tiles of different ground types  (Read 1083 times)

mattias

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Overlapping tiles of different ground types
« on: May 03, 2015, 04:40:44 pm »
In 1.3 you could make an opening in a large wall tile by placing a small traversable tile on top of it. In 1.4 that behaviour has changed. Is the new behaviour considered a bug or a feature? I'm kind of biased in favour of the old behaviour since I've made a lot of explicit use of it.

Congratulations for releasing 1.4 by the way!

Christopho

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Re: Overlapping tiles of different ground types
« Reply #1 on: May 03, 2015, 09:22:55 pm »
No, the behavior has not changed. This is a bug if you have a map where this has changed. Can I download your game data somewhere to check this?

mattias

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Re: Overlapping tiles of different ground types
« Reply #2 on: May 05, 2015, 06:51:43 pm »
There's no public repository yet, sorry. We'll publish as soon as we've stitched up the last corners and come up with a name. When we do get around we'll post it here on the forum and I really hope you'll like it.

That said, the map in question is constructed using Lua relying on creation order for z-index. I haven't tried layering of static tiles, :bring_to_{back,front}(), or any combinations.