Author Topic: Misprint in Lua API - Enemy  (Read 1382 times)


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Misprint in Lua API - Enemy
« on: February 25, 2015, 07:18:08 am »
There is a misprint in the Lua API of "enemy" (here:
in the last lines of the example of the Overview, it should be written m:start(self) instead of  self:start_movement(m).
I suppose that was the old syntax. That misprint could give problems for beginners of solarus.
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Re: Misprint in Lua API - Enemy
« Reply #1 on: February 25, 2015, 11:27:51 am »
Nice catch. I just fixed it in 1.4. Thanks for the report!