Author Topic: Request: customize speed of "bouncing" for carried items  (Read 1194 times)

Diarandor

  • Hero Member
  • *****
  • Posts: 1047
  • Cats are cool! (ΦωΦ)
    • View Profile
Request: customize speed of "bouncing" for carried items
« on: February 05, 2015, 02:18:49 am »
Hi! I have the following problem:

The animation for  the sprite "carrying_walking" that I am using has 8 frames. But the carried object bounces each 3 frames (this was the behaviour in ALTTP), so  the animations are not synchronized. (I would like to keep the number of frames to keep quality of the animation.)

Could this be made more customizable in future versions of solarus?
I suggest using a variable in the engine to set the number of bounces on each loop, which should be 1 by default (in my case I would need to set it to 2 times for each loop since in the walking animation the hero moves both legs on each loop).

Thanks a lot!
« Last Edit: February 05, 2015, 02:29:04 am by diarandor »
“If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you.”

Christopho

  • Administrator
  • Hero Member
  • *****
  • Posts: 1176
    • View Profile
Re: Request: customize speed of "bouncing" for carried items
« Reply #1 on: February 05, 2015, 08:39:30 am »
Can you post this feature request on the bug tracker?
https://github.com/christopho/solarus/issues/
Thanks

Diarandor

  • Hero Member
  • *****
  • Posts: 1047
  • Cats are cool! (ΦωΦ)
    • View Profile
Re: Request: customize speed of "bouncing" for carried items
« Reply #2 on: February 05, 2015, 01:00:02 pm »
It's posted there now.
“If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you.”