Solarus > Development

Text box appearing when getting an item

<< < (5/5)

Graw:
Sorry to resurrect this topic but I ran into this problem and tried OP's solution but it led to a small delay after brandishing. I figured out that any items in subfolders need to have their dialog named as _treasure.subdirectory/item.

ie. For the sword with the alttp resource pack: _teasure.equipment/sword.1

Navigation

[0] Message Index

[*] Previous page

Go to full version