Solarus > Development

Text box appearing when getting an item

<< < (5/5)

Sorry to resurrect this topic but I ran into this problem and tried OP's solution but it led to a small delay after brandishing. I figured out that any items in subfolders need to have their dialog named as _treasure.subdirectory/item.

ie. For the sword with the alttp resource pack:


[0] Message Index

[*] Previous page

Go to full version