Author Topic: LUA IDE?  (Read 131 times)

Max

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LUA IDE?
« on: September 21, 2018, 01:52:43 am »
So, I'm taking a coding course at a local coding school, learning Java right now and we're using the Eclipse IDE. Holy cow. Having only coded in the Solarus editor, all the refactoring and method extraction and being aware if a method I'm trying to call is actually valid and suggested arguments for methods, wow, everything is so easy.

Does anyone use and IDE when coding their games, or know how to get one to interface with Solarus? Or do you guys all just code in the Solarus editor and do everything by hand like I've been doing for the last couple years?

Diarandor

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Re: LUA IDE?
« Reply #1 on: September 21, 2018, 02:49:55 am »
Notepad++ is a quite good choice. I use it.
PS: yes, it is not an IDE, I think.
« Last Edit: September 21, 2018, 02:51:37 am by Diarandor »
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llamazing

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Re: LUA IDE?
« Reply #2 on: September 21, 2018, 05:15:40 am »
I use BBEdit which is just a fancy text editor for the mac. Has syntax highlighting and a drop-down menu that lets you jump to another function in the same file.

I think you can get a plugin for eclipse to use it for lua.

Neovyse

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Re: LUA IDE?
« Reply #3 on: September 21, 2018, 08:34:36 am »
I recommend Visual Studio Code: it's free, open-source, fast, has autocompletion, syntax highlighting, Lua plugins, Git integration, folders, etc. It is miles better than Notepad++.

vathox

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Re: LUA IDE?
« Reply #4 on: September 21, 2018, 05:27:26 pm »
I am also using Visual Studio Code. Unfortunately, you will not get the intellisense for solarus functions as you get with JAVA methods/functions.

PS. For JAVA you should try IntelliJ (not free but you can get a student license usually). It is on another level compared to Eclipse.
« Last Edit: September 21, 2018, 05:29:54 pm by vathox »