[UPDATE] FullHyrule Tileset -Added Right Angle Borders

Started by ffomega, May 09, 2018, 03:03:57 AM

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Hello mappers! I bring to you today a small update to the full Hyrule tileset, adding right angular borders to the tileset for more square-type cliffs:


get the data file here

At first glance it looks no different, but now you are able to create cliffs with less rounded edges using the right angle borders:



As you can see the corners are custom tiles added to allow you to create shaper angles for cliffs.  I also included a few extra tiles that aid in the creation of these sharp cliffs.  Refer to the images below to find their location within the tileset:





I hope these tiles will help in aiding you in your map creation, and as always:

HAPPY MAPPING!!
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

Thank you so much! This will give much more flexibility to mappers!
(What about fixing the wrong color of grass corners?)


I assume you mean the semi-transparent grass corners? I just updated the data file to include the original 10 colors for the 10 variants of grass I put in the entities file.



My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

It just came to my mind. Can you create a store map that came with your tileset ffomega?

I personally know how to use most of them because I have played with the tilesets for a long time.  But there are some tiles that I do not know what are good for.

In my opinion, a map store is like you being next to someone who just starts to use your tileset. I am sure it will help a lot.

What do you think?


hahaha sorry for the inconvenience MetalZelda, but all the same I am grateful for yours and everyone else's support xD

And to answer your question brlmnd, I will strongly consider a map store.  Though, given the vast size of the tileset, and with so many different "biomes", locations, etc, it may need to be broken into parts and maybe even categories.  Eventually I may need to consider optimizing the tileset as well, or even breaking it up into parts since Chris' latest addition to the editor, allowing multiple tilesets to be used within the map editor.  All of that is still up in the air, but the map store is not a bad idea at all!
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

By the way, what is tileset 21?
22, 23 and 24 are for OLB but not 21.

Funny you mentioned that, I created dungeon 21 with one of your dungeons from Children of Solarus in mind, the one that uses the unique brick wall tiles at the bottom, directly above Jabu-jabu's tiles.

The problem with that is I didn't realize that it is literally just dungeon tileset 5 with different colored floor patterns.  it even has 'ice' colored the same as the walls, except that I did that in literally every other tileset so tileset 21 is actually redundant and I will consider recoloring it so it does not break the flow of map making.

Perhaps I will recolor it to more closely match a color scheme from the original legend of zelda...I'm thinking Dungeon 5's color scheme might be good <3
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/