Author Topic: Pathfinding Experiment  (Read 72 times)

llamazing

  • Full Member
  • ***
  • Posts: 154
    • View Profile
Pathfinding Experiment
« on: January 13, 2019, 02:54:57 pm »
I've been working on an experiment in pathfinding that has given good results. It uses a network of "navigation beacon" entities distributed on a map and calculates an optimal path to get from point A to B assuming both are in range of beacons connected in the same network.

I still have some ideas to develop things further, but it's far enough along to make a playable demo, so I thought I'd share. Screenshots won't do this one justice, so check it out if it sounds like something that would interest you.

Solarus v1.6 is required (and it indeed makes use of some cool new features :) ).

https://gitlab.com/llamazing/pathfinder

llamazing

  • Full Member
  • ***
  • Posts: 154
    • View Profile
Re: Pathfinding Experiment
« Reply #1 on: January 13, 2019, 02:55:08 pm »
Reserved