Author Topic: AZ2R - Another Zelda 2 Remake  (Read 2519 times)

Shade Aurion

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Re: AZ2R - Another Zelda 2 Remake
« Reply #15 on: February 08, 2018, 10:10:00 pm »
Alrighty, I finished segment 1 which is essentially the first 3 map screens of Western Hyrule.
These are the updated maps minus enemy placement and NPCs

Ruto:

Desert Cave:

Parapa Palace:


And this is a comparison from the NES version compared to mine.



There are some slight errors when put together I do plan to iron out later but its going well. This is like a fifth of the continent mapped and the next few maps will be super easy :3
I'll leave the next update til i've completed the next 3 maps as that will essentially mean North Western Hyrule is essentially complete and just needs populating bar minor maps of inside houses, caves, grottos and dungeons (which I have mapped out on paper)
« Last Edit: February 10, 2018, 03:23:32 pm by Shade Aurion »

Shade Aurion

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Re: AZ2R - Another Zelda 2 Remake
« Reply #16 on: February 10, 2018, 03:51:32 pm »
Aaaand i'm done with the Northern Passage Map South of Ruto)


Next will be Hyrule Castle and Rauru Town. I might make Link have his own house on the outskirts of Rauru and maybe decorate it with old treasures from Zelda 1 (Blue Candle. Magic Wand, Step Ladder) on shelves and such using BS Zelda ripped sprites just to add some personality. I am planning to make Hyrule Castle an actual decent castle with a few screens rather then just 1 with sleeping Zelda. I'll make a dungeon, great hall, empty throne room, empty King and Prince's room, have Zelda sleeping in her room being watched over by Impa. I might have a few hidden secrets you can unlock when you've obtained certain items.

I'm thinking i'll making the towns home to the seven sages. I'll make Rauru the City of Light, Ruto the City of Water (Ironically), Saria the City of the Forest, Nabooru the City of Spirit, Darunia the City of Fire and Kasuto the City of Shadow which will actually be kinda funny as a bit of a Naruto-ish nod with the Hidden Forest of the Shadow. I can make it Impa's hometown and make it a city of ninjas. All of which can be nods towards Ocarina of Time's sages (which took their names from Zelda 2 town names anyways) Hyrule Castle will be the last town of the sages. I might make a descendant of the sages and put them in each town.

Timeline-wise i've got this to word with:
Skyward Sword->Minish Cap->Four Swords->Ocarina of Time->A Link to the Past->Oracle of Ages/Seasons->Link's Awakening->Ancient Stone Tablets->A Link Between Worlds->Triforce Heroes->The Legend of Zelda->Game&Watch->Adventure of Link (This project and the end of the timeline)

Since Skyward Sword and Minish Cap are essentially ancient history, I think i'm only vaguely mention their story. I'll give a proper nod to Link's Awakening, Link Between Worlds, Link to the Past and The Legend of Zelda. I'll have to mention Ocarina of Time as that is when the timeline splits. It does again after Triforce Heroes so I may mention that also but I feel its less important. I want this game to be rich with lore, side-quests, and I really want it to fit into the series with the same sort of polish AM2R brought to Metroid's continuum. Depth, Quality, Polish. These are all important to me. I gotta admit though, there will likely be some minor flaws in the mapping ad not everything fits together perfectly but i'll do as well as I can and hide what I can also ;)

When i'm done with Hyrule Castle and Rauru, that will be North West Hyrule complete. I'll likely work on Parapa palace, house and cave interiors and start adding NPCs and enemies :3
« Last Edit: February 10, 2018, 06:04:41 pm by Shade Aurion »

Diarandor

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Re: AZ2R - Another Zelda 2 Remake
« Reply #17 on: February 10, 2018, 06:27:38 pm »
This looks great. The only advice I can give you is not to put those rocks in such a homogeneous way (a more irregular distribution would be more natural).
If you understand French, you should read this great mapping tutorial (mainly, the section "Mapping de la nature", where it explains a bit how to avoid the problem that I mentioned above):
http://www.lesforges.org/article/mapping?scroll_to=article
“If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you.”

Shade Aurion

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Re: AZ2R - Another Zelda 2 Remake
« Reply #18 on: February 10, 2018, 10:41:35 pm »
This looks great. The only advice I can give you is not to put those rocks in such a homogeneous way (a more irregular distribution would be more natural).
If you understand French, you should read this great mapping tutorial (mainly, the section "Mapping de la nature", where it explains a bit how to avoid the problem that I mentioned above):
http://www.lesforges.org/article/mapping?scroll_to=article

Thanks! TBH i'm using them to hide the lack of corner tiles for the edges or mountain tops. A few of them are bugging me too so I might put something different there instead.
Its a no go on the french i'm afraid. I always wanted to learn but never got there. I have been mapping for over a decade though. These layers and tile sets are new to me though and i'm getting better though this last screen was the most difficult as I cannot for the life of me find the appropriate corner tiles so I end up having to wing it as best I can. (Full Hyrule Tileset btw)
I dug into the source code for all projects available on the main site to study the inner workings. I pilfered a few .dat and .lua files too as they save me a huge hassle with items and HUD. Its really tempting to hit up the developers if they mind my using a few sprites also though I have to make a few of my own and i'm nearly read to start doing that. I'll wait til after Hyrule Castle and Rauru though :3
« Last Edit: February 10, 2018, 10:44:57 pm by Shade Aurion »

Shade Aurion

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Re: AZ2R - Another Zelda 2 Remake
« Reply #19 on: February 18, 2018, 11:08:43 pm »
I am still working on this. I'll update the rocks for the passage map and such after the next 2 maps are completed Diarandor because you're not wrong.
They do look oddly placed. Surely I can find a better way to hid corners. Anyways, here is progress on Hyrule Castle.

Turns out a castle requires many layers to look okay so this is my progress. I wanna do whirlpool portals if I can in key sports around the world you can unlock after entering them once if I can manage that. Might be a better alternative to ocarina warping. I need to clean up the top bit of the moat also as its too straight. Still a lot of work to go into this map, then Rauru Town and that will be North Western Hyrule completed :) Of course i'll need to set all the transporters and the interior maps but they'll be a snap compared to the world itself. Also I need to learn how to do spriting myself because i'd like to have Minish Cap/Four Swords Adventures style NPCs and enemies just to make things look a little nicer. If I can't figure it out, i'll settle on LTTP lol but i'll stille need to bring the old NES NPCs into that style which shouldn't be too hard. Getting there slowly. I might connect everything up, place all the enemies and NPCs and even though I wasn't gonna make a demo, I might make one for Solarus Staff just for the purposes of critique. I just don't want a public release til the project is done and it'll take me like.. 8 or 9 times as long as this project has been going at least to complete this.
« Last Edit: February 18, 2018, 11:12:52 pm by Shade Aurion »

Max

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Re: AZ2R - Another Zelda 2 Remake
« Reply #20 on: March 05, 2018, 04:57:43 pm »
Thanks! TBH i'm using them to hide the lack of corner tiles for the edges or mountain tops. A few of them are bugging me too so I might put something different there instead.

Hey, this project is looking really good. I never played Zelda 2 for more than like 20 minutes, I just couldn't get into it. I'd honestly rather play a LTTP style remake, I think, and say that's close enough so this is great, haha.

If you want to send a png of the mountains that are missing tiles and point out what's missing, I could just make some corners for you, I don't think that'd take very long.

Shade Aurion

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Re: AZ2R - Another Zelda 2 Remake
« Reply #21 on: March 08, 2018, 07:33:42 am »
Thanks dude! And yeah a lot of people couldn't get into it sadly. Link to the Past was the sequel people wanted but it doesn't mean 2 couldn't be turned into what people wanted ^_^
As for the tiles, you should be able to see in the corners on the mountains how the corners don't really round off nicely. I'll worry about polishing it up but I am using the Full Hyrule tilesets.

Lastly, this project isn't on hiatus. Life just gets busy sometimes, and I want to make the next update a sizeable one. I'll likely complete the next 5 maps before I release the next update ;)

Max

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Re: AZ2R - Another Zelda 2 Remake
« Reply #22 on: March 13, 2018, 03:12:27 am »
As for the tiles, you should be able to see in the corners on the mountains how the corners don't really round off nicely.

So, to be honest, I can't really tell what doesn't round off nicely and what's the way Link to the Past's cliffs look. They've always confused me- looked great in that game but are really hard to use. So are you taking about the top edges of the cliffs, because it seems like that's where  you've hidden corners with rocks? I tried taking out the rocks and it looked fine to me, there were a couple places that seemed slightly jaggy that I made some edits to fix, but I'm not sure if I can see what's bothering you.


Bagu

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Re: AZ2R - Another Zelda 2 Remake
« Reply #23 on: May 07, 2018, 07:46:42 pm »
So, questions. Does anyone know roughly the overworld map size of LTTP if it were in Solarus? I just need a gauge for comparison. I'll be dividing Project Z2R into 4 Maps, 3 Continents and a Mountain Range. Western Hyrule, Death Mountain, Eastern Hyrule and Maze Island.

According to this old reddit thread, the bottom left corner of Zelda 2's overworld map was meant to be a "zoomed out view" of Zelda 1's overworld.



A more direct comparison here.

If this is true, then to recreate Zelda 2's overworld using a "normal" overhead Zelda formula accurately to what Nintendo intended, you would want to built the entirity of Zelda 1's overworld as the bottom-left portion of your map, and then scale the other areas accordingly... padded out with all sorts of newly invented details and smaller zones.

Of course, in the end the results would bear little resemblance to what people remember from Zelda 2 and it would involve a ton of work building out all those new areas. Certainly would be cool, but I'm not sure you'd want to open up that can of worms workload-wise.

Anyway, keep up the good work!

jojo_f

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Re: AZ2R - Another Zelda 2 Remake
« Reply #24 on: May 22, 2018, 06:29:13 am »
I don't want to sound like a wet blanket but I too feel like the scale of the world of Zelda II should be much larger. Honestly it is one of my favorite NES games and has much more character than the first game. The 2d combat is reminiscent of what the combat would eventually be like in 3d (but with ducking ;) ). This epic illustration definitely shows what the calibre of a top-down Zelda II map should be like. Love that Ziggurat in the Zelda 1 portion of the map--the artist has really upped the flavor of Hyrule without really changing a thing. PS: Is that Termina in the bottom-middle?!

Shade Aurion

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Re: AZ2R - Another Zelda 2 Remake
« Reply #25 on: September 02, 2018, 03:59:28 am »
Just here to point out that this project is far from dead. I've just had health issues i'm nearly through, been moving house, etc.

@Max
It's the corners of walls mostly. It messes with my OCD tenancies pretty bad lol Like a puzzle with no corner pieces

@Bagu (best name)
So I doubt I could make a world map to scale using Zelda 1 as a base. I mean technically speaking Zelda 1 was fairly small but a part of that was because screens/maps were a set size. All squares with nothing larger. I mean i'll do my best of course but it'll certainly take some work to pad out the world a bit. There will certainly be many smaller zones and actually many of the dungeons will work well in this format TBH Still, i'll probably make a small portion of the backend of Doom Mountain's map match Zelda 1's or at least the one in BS Zelda Quest 3. Knowing that this game is essentially last in the worst case storyline but before BOTW? Either way i'll do my best to incorporate nods to various games in the series but try and limit them to that specific timeline.

@Jojo_f
Well i'm sure if it were Nintendo remaking it, it would be but basing this off the scale of BS Zelda Quest 3 and A Link to the Past I don't want to push things too far. It might look small in the images but it's vastly zoomed out. I'm basing it off the NES map and it's already 200-300% larger but it will be padded out as I go and there will be plenty of sub-maps to visit whether they're dungeons, caves, trap doors, grottos, or whatever ;) I'm aiming for something that controls similar to Minish Cap that still accurately contains everything from the original overworld and more. I have to take some liberties with dungeons but it's going well. I'm particularly proud of the first dungeon which forms a perfect square of maps with every panel used yet successfully transferred a 2d map to a top down environment effectively.

The bosses will be fun as I kinda know what to do with them with Mezura resembling a Ball and Chain Trooper from ALTTP, Jermafenser's heads flying off but continuing to attack like Blind's heads in ALTTP.. I might recreate something similar to Dark Souls 2's Chariot fight with Rebonak and Carock will be fun, likely with a few Wizrobes as adds. I know exactly what i'll do with Shadow Link and my idea is something even I want to play. I do kinda plan to take liberties with the narrative though. Change the Prince's Wizard friend to a shadow of Agahnim and instead of dying, just the person he was possessing is slain but the spirit flies off to the Great Palace. In the final room where you are to receive the triforce part, I will have a large round room with a large pillar in the center (Like a donut) and up against that pillar will be a large mirror intended to test heroes to look inside themselves. The twist will be that when Link does this, Agahnim will possess his reflection and becoming Shadow Link who will then crash through the mirror and with very aggressive AI begin attacking you and have things like the hookshot, fire rod, boomerang, etc. There will be obstacles and such to use as cover but I don't want it to be a gimmick fight. I want it to just be a straight up hard fought victory. I love the side scrolling game personally but it will certainly be a challenge putting that in a top down action adventure format. Bare with me for now ;)

---

Okay all that said, while I have no developmental update as i'm been in and out of hospital and am currently moving house but the mapping has all been laid out on paper for the whole overworld. Dungeons are half complete, most caves and grottos are done. I'm trying to take my time with towns and want them to just be on the overworld instead of a sub-map. I dunno, getting there. Tossing up whether to have NG+ content and add in a Ganon fight with a prelude to BOTW. What I really need to focus on is the sprite work because i'll absolutely need some custom work done for bosses and such. Either way, this project isn't dead. It was just on semi-hiatus and will be starting up again soon (A week or two)

I'm trying to play through each game again also so I can get a recent sense of the games themselves too:
Zelda 1 (BS Zelda - Quest 3) https://www.youtube.com/watch?v=FavNpXePO8M&list=PLVFlHPy0Pa9spTT_sfJctz89DcmwOfHjd
Zelda - Adventure of Link (Rev Edition) https://www.youtube.com/watch?v=9neVJy7ynIk&list=PLVFlHPy0Pa9szee5TqmcrcOs95kjkiFx6
Zelda - A Link To The Past (Redux) https://www.youtube.com/watch?v=po45WVrRTO4&list=PLVFlHPy0Pa9tokXrkfRmghByjCmTqLI4U
Zelda - Ocarina of Time HD (Bumped up to nearly 4k) https://www.youtube.com/watch?v=Y1RsMz7Aoio&list=PLVFlHPy0Pa9toxW9RvD0hnNhuxApcas6i

Again, if anyone wants to help out with sprite work or coding or get in on this project let me know. If I con't reply in time I can be reached via twitter.
Either way when I get settling into this new house I throw everything up on a github so people can view it and help out if they want to ^_^
« Last Edit: September 02, 2018, 04:10:34 am by Shade Aurion »