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91
Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by 20degree on September 07, 2020, 03:45:33 pm »
Ok 1024 by 1024

Thank's guys, i appreciate very much.

There is many maps of this size i must do of the outside world 81 to be exact, similar as my old map drawn into my zip file.

I wonder also what amount of layers is recommended for each maps. As example Link passing behind a big tree, or maybe for hidden treasures, events, caracters and other things that i might forget.

I also wonder if there is some peoples that made pieces of maps, as houses, trees, parts of mountain rising, parts of mountain going deep, parts of castle, parts of the outside wall for deep water. Interior walls, interior walls with crack, interior walls with doors. Brief if some peoples had done these many things and is downloadable into a alttp zip file.

Why? Simply for helping my self as others that use the alttp tiles (for speeding the map creations).

Once again thanks to all.

A+
92
Your projects / The Legend of Zelda - Tower of the Triforce
« Last post by Zeldo on September 07, 2020, 12:10:35 pm »
Hello everybody !

After the release of the Zeldo's Challenge games I left the forums and the Solarus community a little bit, to work discretly on a new project... but now this project is enough advanced to do a little presentation of it... let me introduce you... The Legend of Zelda - Tower of the Triforce !
In a few words...

I began this project originally in 2017... the project was really advanced with 3 dungeons done but due to a lack of time, inspiration and motivation I decided to stop it, making after that the Zeldo's Challenge Chapter 2...
However, I decided to restart the project from 0 in the beginning of 2020... with more experience with the solarus engine than in 2017...
I'm developping the game now and I'll give you informations or news with this thread, I'll take care of it, don't worry :D


Plot:

The game takes place during the fall of the Kingdom of Hyrule... only one town remains. The other places are invaded by monsters...
Where does these fall come from ? The ancient have hidden the Triforce on the top of a Tower to protect it from the desire and lust of the humans... ensuring that a Hero with a pure heart will come to find the Triforce and bring the Light in Hyrule...
However, the Hero has never come and the monsters attacked the Kingdom  :(
In this context, 100 years later, the last Zelda is calling Link, a treasure hunter, to find the Triforce. Will Link success in this mission ?


Game design:

The game will be very classical, in a pure Zelda spirit, contrary to Zeldo's Challenge games who were very crazy and humoristics... however there will be some humor but in a Zelda style...
Like in any other Zelda game there will be dungeons and in each one a specific item necessary to go further in the game...
But I have the objective to make the last dungeon (the Tower of the Trifroce) visitable very early in the game, but you'll need the items of the other dungeons to pass through this last challenge and find the Triforce to finish the game...
You will have access to a lot of regions of Hyrule in the beginning of the game to enforce the exploration and the freedom sensation, like in Zelda 1 but not at the point of Breath of the Wild.


Game duration:

I can't tell you a precise duration for the moment... the dungeons have been designed to take 1 or 2 hours to be completely explored and the overworld will be fulled by secrets and side quests... like High-Rule in the Zeldo's Challenge games... but even bigger :D my objective is to have a game of 20-30 hours lenght  :)


Development progress:

- Main Dungeons: 35%
- Side Dungeons: 10%
- Overworld (mapping, alpha version): 90%
- Main quest: 10%
- Side quests: 5%

Some points are not very precise, maybe I will change some points on the future for this category...


Screenshots:
















I hope this little preview will be give you some hype for the future release of the game :P don't hesitate to give your advices or impressions on this thread ^^ I will see you soon for further informations :D

Also, sorry for my bad English, I usually speak French so it can be a little complicated to explain some things clearly xD
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by Dianthus on September 06, 2020, 08:07:44 pm »
True, basically areas of 128x128 or 64x128 64x64 blocks. Those sized actually work very well. My games map consist of those sized primarily.

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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by PhoenixII54 on September 06, 2020, 07:57:39 pm »
FYI: ALTTP uses 1024*1024 regions, which can be divided into 2 to 4 subregions, horizontally, vertically or both.
95
General discussion / Re: Quest Editor on older Mac not starting
« Last post by dav333 on September 06, 2020, 01:07:42 am »
Thank you. 

Any recommendations for guidance through this process?
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General discussion / Re: Quest Editor on older Mac not starting
« Last post by llamazing on September 05, 2020, 04:18:38 pm »
You might have to compile it yourself. The build provided on the downloads page probably doesn't target such an old OS.
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by 20degree on September 05, 2020, 03:09:35 am »
Thank's for the tip 416 by 240 of size. I have try this size, i think it could be some good size for house interior.
But i wonder for putting fiew houses and trees; like some ALTTP village. As example the village of the snes link to the past, for people remembering; the village where Link had some speeding shoes that catch the running sprite. I wonder what size is that map for Solarus.

I also wander what size is the map of the (exterior) of the church, the church that Link had bring Zelda from the castle of snes.

So like that i could compare these two maps size for solarus. Also with the infos of 416 by 240 that you have givin me, i could make some maps approximate of a multiple of 416 by 240; like the size of 832 by 480 as example. The tiles that would be used is from ALTTP.

Starting from the beginning for the exterior map, will take me many weeks thats for sure. I always hoped that one day there would be a free software as Solarus to create a world similar of what i have draw in the snes times. I'm sure it will be a great game, gonna take many months. Side scrooling from one map to an other i have understand, its quite easy. What will be for me more complicate is the events. As some On/Off switch, but also some events based on some conditions; this to make some little side quests also into.

Once again thank's for your time and help.

A+
98
General discussion / Quest Editor on older Mac not starting
« Last post by dav333 on September 04, 2020, 05:35:11 pm »
I downloaded and attempted to open the 1.6.4 Quest Editor numerous times and it will never open. I always move the individual apps to the applications section.  Is there a set up or method that I am missing?  It is on the El Capitan OS. 


Thanks for your time.
99
Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by Dianthus on September 02, 2020, 01:54:28 pm »
if you use the zelda a link to the past tiles to play with you probably need a bigger resolution than screens of 16:9 blocks. zaltp used trees that are 4x4 and link is more than one block big. I would probably go for resolution of 416:240 then.
100
Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by 20degree on September 02, 2020, 01:39:45 am »
So .it is more a piano file of informations. Well for peoples reading this i only have found some software that can convert .it sound file to a .wav sound file, the software is called JetAudio. So with an other software you can convert it to a .ogg audio file for Solarus.

Thanks also for the infos about the pixel size, because i have notice that in Solarus it ask how much pixel size (taille) is the map width and height. Just wanting to know what peoples suggest as size, brief to make it compatible with many operating system; so size 16/9 should maybe be fine.

I have made long time ago my game zelda, but because my computer hard drive has crached ive lost what ive done. I have think i have the copy on an external hard drive, but checking i realized that i should start from the begining because of so. Here is a youtube video (souvenir) of what ive done in the past that ive lost: https://www.youtube.com/watch?v=KGE5HdINZ70 . I even have made a map that had the words "Solarus Games" into. There was 50 maps on 81 that was made a year ago, all lost because of the hard drive crash. The computer had fallen down and it made the internal readers of the hard drive unable to read.

The world outside plan that i had made on paper, was made when i have played the snes zelda a link to the past; yup many years ago and solarus games at that time did not exist at all.

Well i must start to create maps again, i'm sure that the game will get bigger trough time. I always liked zelda, even have made and programmed in the past a zelda pinball game: https://www.youtube.com/watch?v=UeyuWxnhgjY

Thank's for your reply guys, i appreciate very much.

A+
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