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91
Development / Re: item icons
« Last post by ponderitus on April 06, 2017, 11:51:49 pm »
Wow, it seems so obvious now. Once again thanks for the help. Loving the xD mercuris chess. Spent a while on google translating it into broken but readable english...well worth it. God damn zelda is demanding :P
92
Game art & music / Re: Free game art for Zelda like game (and other)
« Last post by Diarandor on April 06, 2017, 11:07:50 pm »
This is very cool! But in my opinion, credit should be given to the author (he/she deserves it), even if it is not necessary.

The overall quality is impressive. (The only thing I don't like of this tileset is that trees are too similar in style to the ones of Zelda Minish Cap, but they are still different so it's ok.)
93
Game art & music / Re: Free game art for Zelda like game (and other)
« Last post by Zefk on April 06, 2017, 09:43:39 pm »
Wow! This is some pro work! I love how you made it public domain too.

94
Game art & music / Free game art for Zelda like game (and other)
« Last post by Mikko from OGG on April 06, 2017, 08:50:18 pm »
Hello, I have recently added an FREE art pack for Zelda like game to my website at www.opengamegraphics.com

You can find this art from,https://opengamegraphics.com/product/zelda-like-fantasy-pack/.



Keep up the awesome work,
Mikko from OGG
95
Development / Create a custom switch
« Last post by SyF on April 06, 2017, 09:47:24 am »
Ahah okay  ;D
Thanks you Christopho and Zefk !
96
Development / Re: item icons
« Last post by Christopho on April 06, 2017, 09:10:07 am »
Check the dialog box script to know where it finds icons. In my game, it is in the file sprites/hud/dialog_icons.png. The number is the index of a 16x16 square in that file.
97
Game art & music / Re: A Free Music / SFX Resource - Over 1000 Tracks
« Last post by Zefk on April 06, 2017, 07:48:37 am »

Thanks for checking. Obscene as in pornographic.


That makes sense now. Thank you for answering.

Quote
I hope everyone's having a calmer, less stressful week than I am.  :-)

This week is alright for me. I hope your remaining week will be better! I think your music this week is extra amazing. The tracks are slightly melancholy or gloomy.

98
Development / [Solved] Item icons
« Last post by ponderitus on April 06, 2017, 06:30:45 am »
In languages when making a new dialog for an item, you have the properties section. Where are the icons kept/what determines what makes icon 2 a bow for example? I changed the entities/icons.png but still the old zelda icon comes up when the dialog is showing.
99
Development / Re: Create a custom switch
« Last post by Zefk on April 05, 2017, 09:51:00 pm »
@Christopho
That is interesting, so a simple step switch would be like this:

Code: Lua
  1. local hero = map:get_hero()
  2.  
  3. --Create on_activated
  4. sol.timer.start(500, function()
  5.   if entity.on_activated ~= nil then
  6.     entity:on_activated()
  7.  return true
  8.   end
  9. end)
  10.  
  11. --if hero's position is equal to entity's position, then hero is damaged when stepping on entity.
  12. function entity:on_activated()
  13. local x1,y1 = hero:get_position()
  14. local x2,y2 = entity:get_position()
  15. print("Entity: "..x2..","..y2)
  16. print("Hero: "..x1..","..y1)
  17.   if x1 == x2 and y1 == y2 then
  18.     sol.audio.play_sound("secret")
  19.     hero:start_hurt(240,277,6)
  20.   end
  21. end

Although, it will be hard to get the hero exactly on the point without doing some manual range calculations.

Code: Lua
  1. --if hero's position is equal to entity's position, then hero is damaged when stepping on entity.
  2. function entity:on_activated()
  3. local x1,y1 = hero:get_position()
  4. print("Hero: "..x1..","..y1)
  5.   if (x1 > 240 and x1 < 256) and (y1 > 272 and y1 < 288) then
  6.     sol.audio.play_sound("secret")
  7.     hero:start_hurt(240,277,6)
  8.   end
  9. end

The easiest way to do this is by using the overlap function.

Code: Lua
  1. function entity:on_activated()
  2.   if hero:overlaps(entity) then
  3.     sol.audio.play_sound("secret")
  4.     hero:start_hurt(240,277,6)
  5.   end
  6. end
100
Development / Re: Small Key HUD ?
« Last post by Christopho on April 05, 2017, 09:34:59 pm »
Content que tu aies compris et pas juste reproduit du coup ^^
Tu vas pouvoir continuer à progresser :)
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