Recent Posts

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91
General discussion / Re: Confused about Copywrite
« Last post by Wuzzy2 on February 22, 2020, 01:07:05 am »
Sadly, if you create fan fiction, you're very quickly in the realm of copyright infrincement. It's very hard to do serious fanfiction without committing some form of copyright infringement somehow. It is so bad that sometimes, courts interpret copyright so broadly that they even consider mere characters as copyrightable. Which means you might not even be safe even if you did not copy anything verbatim. The only way to be 100% safe is to distort your work so much that basically only allusions to the “original” remain, but that's obviously completely besides the point of fan-fiction. That's the thing! Fan fiction is only fan fiction because you want to stay “true” to the source material.

Long story short, fan-fiction is basically impossible to do legally. Copyright sucks. :(

This is one of the examples that shows how much power people are granted with the excuse of copyright. The power to strike down the creative work of others … Ironic, considering that copyright allegedly is there to incentivize creative work. :D Anyway …

The ONLY reason why most fan fiction is not attacked is because the copyright holders usually tolerate them for various reasons. But there is no legal reason that I know of that prevents the copyright holders of the source material to strike down fan-fiction. I think the main reasons why they (usually) don't do that is: 1) Fear of reputation loss (you'd basically attacking fans and risk a shitstorm) and 2) They don't perceive it as threat. But that's only a guess.

This makes me wonder: Is there some kind of “exit strategy” when Day X arrives and Nintendo goes into full attack mode? I mean, the games are still games in their own right and absolutely deserve to exist IMHO. It's not like they are just rip-offs, there's still a significant own creative work involved in these games, that's something that needs to be stressed.
Even if you are forced to take things down, these games should at least be securely archived/backed up somewhere, for the future, if copyright ever is changed to the better (or even abolished).

I would also organize a massive shitstorm and make yourselves heard when Day X arrives. It should be made clear to the corporate world that attacks on fan-fiction are NOT possible without consequences. :)
92
Your projects / Re: Ocean's Heart Beta Testing
« Last post by Wuzzy2 on February 20, 2020, 10:41:27 pm »
Hello again, I just want to point out I have finally received your copy of the game and I started playtesting.

It looks pretty good so far, but I have reported a lot of bugs to you (check your inbox).

Bye!
93
Zelda Mystery of Solarus DX / Re: Thumbs up
« Last post by Wuzzy2 on February 20, 2020, 12:57:09 am »
@Alvinser: Maybe open up a new thread so the community can collect all secrets together? :D
94
Your projects / Re: Zeldo's Challenge - Chapter 1: The Revenge of the Bingo
« Last post by Wuzzy2 on February 20, 2020, 12:53:03 am »
Hey, thanks for releasing this little game. Nice! :)

But I have to admit, I only managed to beat that room with the 4 torches with your hint … :/

Anyway, thanks!

I have found some spelling/grammar mistakes:

Quote
"X et V for the assigned items,"
X et V?

Quote
"Echap to open the save menu."
Echap?

Quote
"You can change this commands"
→ “these commands”

Quote
"The darken rooms are the ones (…)"
→ “dark rooms”

Quote
"which proof you succeeded"
→ “proofs you have succeeded”

Quote
"for playing and succeed in this 1st chapter"
→ “succeeding”



Edit: I see both Zeldo Chapter 1 + 2 appear in Frensh in the Solarus launcher. This is for title screen but also description. The game name is also in French in the Solarus homepage.
Can the game description be translated to English so it's more visible to the English-speaking audience?

I wonder if Solarus lets you provide a game description in multiple languages … That would be useful.
95
Your projects / Re: Long Steel
« Last post by Diarandor on February 12, 2020, 08:21:21 pm »
Awesome work! I will ask you for a link when I find some free time to play it. Thanks for sharing it.
96
Bugs & Feature requests / Re: Cannot load image destructibles/vase_broken.png
« Last post by PeterB on February 09, 2020, 09:09:43 pm »
Hi,

I have had a look at the source code and it is the vase.dat file that is your problem

As you can see from the attached image it is looking for the vase_broken.png when you destroy it.

To fix it you can go into the sprite in the folder view in the editor and choose another 8 frame image to use for the broken vase image.

Perhaps use the stone.png and use the brown sequence.

97
Your scripts / Dialog_Box script to change font
« Last post by llamazing on February 06, 2020, 01:59:55 pm »
It was asked on Discord how to change the font used in the dialog_box script for certain dialogs.

Here's an updated script where you can assign the font and font_size properties to a dialog entry to specify what to use, otherwise it will use default values.

Original author: Christopho, GPLv3
98
Bugs & Feature requests / Cannot load image destructibles/vase_broken.png
« Last post by HylianUsual on February 02, 2020, 06:55:26 pm »
I'm creating a quest with just the default resources. Though it isn't fatal, I have an error reading, "Cannot load sprite image destructibles/vase_broken.png". I have the latest version of Solarus; is this a file from a previous version?
99
Your projects / Re: AZ2R - Another Zelda 2 Remake
« Last post by Neovyse on January 30, 2020, 07:58:41 pm »
Welcome to the Solarus community, Shane! Indeed, this was not really the right post to do a presentation of yourself. Anyways, have fun with Solarus!  ;)
100
General discussion / Re: Using a mouse to deturmine were the "hiro" looks
« Last post by odddavidster on January 28, 2020, 01:08:29 am »
Ok then Ill have to look into that
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