Recent Posts

Pages: 1 ... 8 9 [10]
91
General discussion / Re: Installing Solarus in ubuntu
« Last post by bonez001 on October 28, 2018, 05:10:41 pm »
I already installed it. But the solarus editor is unusable. I don't know why.

Please open the terminal and give the output of the following two commands:

Code: [Select]
cat /etc/*-releaseThis command will give us more information about exactly what distro you are running, and what version. Then perhaps someone can reproduce the problem.

Code: [Select]
solarus-quest-editorBy running the quest editor from the command line instead of the applications menu, we will be able to see exactly why it fails by looking at the error output.

DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=16.04
DISTRIB_CODENAME=xenial
DISTRIB_DESCRIPTION="Ubuntu 16.04.5 LTS"
NAME="Ubuntu"
VERSION="16.04.5 LTS (Xenial Xerus)"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Ubuntu 16.04.5 LTS"
VERSION_ID="16.04"
HOME_URL="http://www.ubuntu.com/"
SUPPORT_URL="http://help.ubuntu.com/"
BUG_REPORT_URL="http://bugs.launchpad.net/ubuntu/"
VERSION_CODENAME=xenial
UBUNTU_CODENAME=xenial

I just enlarge the editor and it became usable LOL. I will try to load made games and  I will later update. Thanks for the help.
92
General discussion / Re: Installing Solarus in ubuntu
« Last post by bonez001 on October 28, 2018, 05:09:22 pm »
I already installed it. But the solarus editor is unusable. I don't know why.

Please open the terminal and give the output of the following two commands:

Code: [Select]
cat /etc/*-releaseThis command will give us more information about exactly what distro you are running, and what version. Then perhaps someone can reproduce the problem.

Code: [Select]
solarus-quest-editorBy running the quest editor from the command line instead of the applications menu, we will be able to see exactly why it fails by looking at the error output.

DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=16.04
DISTRIB_CODENAME=xenial
DISTRIB_DESCRIPTION="Ubuntu 16.04.5 LTS"
NAME="Ubuntu"
VERSION="16.04.5 LTS (Xenial Xerus)"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Ubuntu 16.04.5 LTS"
VERSION_ID="16.04"
HOME_URL="http://www.ubuntu.com/"
SUPPORT_URL="http://help.ubuntu.com/"
BUG_REPORT_URL="http://bugs.launchpad.net/ubuntu/"
VERSION_CODENAME=xenial
UBUNTU_CODENAME=xenial


93
General discussion / Re: Installing Solarus in ubuntu
« Last post by alexgleason on October 28, 2018, 03:51:16 pm »
I already installed it. But the solarus editor is unusable. I don't know why.

Please open the terminal and give the output of the following two commands:

Code: [Select]
cat /etc/*-releaseThis command will give us more information about exactly what distro you are running, and what version. Then perhaps someone can reproduce the problem.

Code: [Select]
solarus-quest-editorBy running the quest editor from the command line instead of the applications menu, we will be able to see exactly why it fails by looking at the error output.
94
General discussion / Re: Installing Solarus in ubuntu
« Last post by bonez001 on October 28, 2018, 12:51:14 pm »
You don't need to compile it. See this thread for instructions on using the PPA: http://forum.solarus-games.org/index.php?topic=1002.msg7162#msg7162

In short, it's these 4 commands, run one at a time:

Code: [Select]
sudo echo "deb http://download.opensuse.org/repositories/home:/nate-devv:/solarus-debian/xUbuntu_16.04/ ./" > /etc/apt/sources.list.d/solarus.list
wget -qO - http://download.opensuse.org/repositories/home:/nate-devv:/solarus-debian/xUbuntu_16.04/Release.key | sudo apt-key add -
sudo apt update
sudo apt install -y solarus solarus-quest-editor



If the first command complains about the path, try `sudo mkdir -p /etc/apt/sources.list.d/`

I already installed it. But the solarus editor is unusable. I don't know why.
95
Your projects / Re: Some Maps I've been working on...
« Last post by eliwolfe92 on October 28, 2018, 05:48:11 am »
Thanks for the feedback! The village is kinda awkward but it works/looks alright I guess (just kinda threw it together) the maps that you said are too open are the first ones I made so that makes sense. I've been trying to get better about planning before building in general. I've been learning a lot through trial and error but really just on the mapping front. I've done VERY little coding so far (no enemies or puzzles for the most part) If you'd happen to be willing to throw any advice about coding whatsoever I'd appreciate it greatly. Either way thanks for the welcome 8)
96
Your projects / Re: Some Maps I've been working on...
« Last post by Max on October 28, 2018, 03:28:06 am »
Welcome : )
I really like the village you've got at the top, it seems nicely laid out and uses various heights in an interesting way. I appreciate how everything is sectioned and compartmentalized, but also looks easy to navigate.

Some of the other ones share a trait of having long, open borders. It's usually better to have smaller "doors" between areas, but keep it up? Are you planning on making a game?
97
Your projects / Some Maps I've been working on...
« Last post by eliwolfe92 on October 28, 2018, 12:27:28 am »
I've only just recently as of a few weeks ago discovered Solarus but I've been having a lot of fun making maps with the Quest Editor as you can see in the imgur gallery below...

https://imgur.com/a/Wpr65tR

(I wasn't sure how to make my images available in the post, sorry noob here.)

I know they're not great but I thought I'd share anyway. I'll be posting more when I get time. peace

oh and Hi everyone, I'm new here.
98
Development / Re: Solarus could use a UI framework
« Last post by Max on October 27, 2018, 06:11:33 pm »
That's really gracious of you! I sent you a PM, and I'm planning on looking through your library later this weekend to learn as much as I can : )
99
Development / Re: Solarus could use a UI framework
« Last post by llamazing on October 27, 2018, 05:34:29 am »
But like, how much would you recommend against not using your old libraries?

The biggest thing I don't like about the old library is the way I was trying to cache images to reduce redundant processing, but in the end it gets too complicated and more than likely will just cause memory leaks. So I'm doing away with that mostly. The way properties are used to create new controls is significantly different too (but it is more streamlined and logical now), which means updating data files from the old library to the new one will be a significant undertaking.

However, the old library is perfectly fine for studying and better understanding how menus work.

Myself and @Vathox are trying to get an actual menu together to keep track of sidequests in Ocean's Heart (all my test players are like, I cannot keep track of all this, you need a sidequest log immediately.), and having a really tough time trying to figure it out.

If you want to send me a sketch up of what you envision the menu looking like, I'd be willing to whip something together that should at least be enough for you to take it the rest of the way.
100
Development / Re: Solarus could use a UI framework
« Last post by Max on October 27, 2018, 05:10:37 am »
I'm amazing at everything and I'm currently in the process of solving everyone's problems.

Dude, this is great to hear. Menus are so hard, hahaha. Myself and @Vathox are trying to get an actual menu together to keep track of sidequests in Ocean's Heart (all my test players are like, I cannot keep track of all this, you need a sidequest log immediately.), and having a really tough time trying to figure it out. I haven't even really gotten a good grasp of the logic behind how you'd do something like that, so it's good to hear someone else is in favor of a little more support for developers in this area : )

But like, how much would you recommend against not using your old libraries? Is it like an "I wouldn't drive without insurance" recommendation, or an "I wouldn't jump off a cliff" kind of recommendation? Haha.
Pages: 1 ... 8 9 [10]