Recent Posts

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21
Game art & music / Re: Project Heroine Sprites
« Last post by Zefk on November 15, 2020, 02:27:54 am »
Update:

The swimming animations are done. That sure was an abundance of swim swim swim.

Now I am gonna work on the sword stuff and a lot of that will just be copy, paste, and adjust until the sword spin.

I will post them on gitlab after the spin attack, then probably do a few more animations for all 40 plus Eldrina for 41 heroines.
22
Development / Re: Is there a Launcher version for windows 32xbit?
« Last post by Christopho on November 14, 2020, 10:49:39 pm »
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Development / Re: Outward separator problem with interaction
« Last post by PeterB on November 14, 2020, 10:03:06 am »
I know what you mean, i have been doing ALTTP remake for a few years now!!

All the maps are done, enemies about 70% complete, just trying to learn lua and scripting now to sort out interactions with NPC's, objects etc.
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Development / Re: Is there a Launcher version for windows 32xbit?
« Last post by PeterB on November 14, 2020, 09:58:20 am »
I don't suppose anyone has a 1.7 Windows version of Solarus and the editor. 32 or 64bit is fine

I have been trying to compile them from the source code in QT and Mys but have given up!!
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Your projects / Re: Long Steel
« Last post by Starlock on November 13, 2020, 05:29:21 pm »
I did make some changes to the sword length and added more hints in the beginning to guide where people are supposed to go, though I suppose some beta cheats could be useful too.
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Your projects / Re: Long Steel
« Last post by Max on November 13, 2020, 05:23:35 pm »
By the way, some resources for testers could help. I walked around for a couple hours and never found where I was supposed to go after the house at the beginning. Some chats might help too, the tiny tiny range of the sword was hard for me and I died a bajillion times. Some cheats for testers could help them keep going even if the game is supposed to be hyper-punishing.
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Your projects / Re: Long Steel
« Last post by Starlock on November 13, 2020, 03:53:18 am »
I'd say give or take the main story would take around 12 hours to complete. Even if you don't have time to do a full run every little bit of feedback helps at this stage of production.
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Your projects / Re: Zelda's Adventure: Solarus Edition
« Last post by CrookiNari on November 13, 2020, 01:44:07 am »
That'd be pretty cool. I'll send you a message on Discord.
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Your projects / Re: Zelda's Adventure: Solarus Edition
« Last post by Cluedrew on November 13, 2020, 01:04:28 am »
I can help with the scripting. A bit directly but also I'm working on a library (Lua Nova on GitLab) that might let you do some of the puzzles easier.
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Your projects / Re: Long Steel
« Last post by Cluedrew on November 13, 2020, 12:48:29 am »
How long is it? (I'm always "open" to play-testing but length of game really effects if I can commit to it or not.)
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