Recent Posts

Pages: 1 2 [3] 4 5 ... 10
22
Zelda Mystery of Solarus DX / Mystery of Solarus RPG Maker 2000 version download?
« Last post by P-Tux7 on May 18, 2020, 02:56:31 am »
The request is in the title, thanks :)
23
Development / Re: Is it possible to edit explosion damage?
« Last post by Max on May 17, 2020, 05:53:52 am »
You could adjust how much damage enemies receive from specific sources of damage. With the enemy metatable, enemy:on_hurt gives you access to the attack received. So you can do like, if attack == "explosion" then enemy:remove_life(explosion damage)
24
Development / Is it possible to edit explosion damage?
« Last post by Porksteak on May 16, 2020, 08:04:11 pm »
Is it possible to make the default explosion do more damage?
25
Development / Re: Transparent dynamic tiles
« Last post by MonteCrysto on May 16, 2020, 01:37:12 pm »
I am no expert, but from what I learnt so far (I asked myself the same question), I came up with two options, and both require two versions of the tiles, one opaque and one transparent.

The first is to use opaque dynamic tiles on top of your transparent ones, the former disappearing via a lua script when you are in the right area. That would be area specific, which is great, and if you are patient enough, you could may be create some kind of fading animation with timers, different transparency levels of tiles and timers.

The second is brute-forcing your way : create your map, make a copy, replace the tiles with the transparent ones and place teleporters/create a script to teleport in and out the alternative map with no transition. Simpler, but if you have several areas like this near one another, they will all be visible at the same time, which is kinda weird.

I think you already came up with something, but let us say I'm thinking out loud ^^
26
Your projects / Re: Ocean's Heart
« Last post by Max on May 11, 2020, 11:16:37 pm »
Love that show dearly. Wasn't thinking of it when I was designing the coins specifically, I based it on that certain kind of Chinese currency, and also the ATLA team based the Earth Nation on China as well.

Good job with the hue shifting on the coins. Yellow generally shifts toward red rather than green as it gets darker, but yellow is probably the touchiest color to work with.
27
Your projects / Re: Children of Solarus [official thread]
« Last post by Max on May 11, 2020, 11:13:56 pm »
Yeah, like the lower one of those. Loosely a kinda curved \ shape

So darker colors in general should be more saturated, besides being cooler. Still lots of exceptions, etc.
28
Your projects / Re: Children of Solarus [official thread]
« Last post by boaromayo on May 11, 2020, 06:09:06 am »
Quote
For selecting colors I just sweep through the color selector in roughly a kinda y=-2^x shape, with a bit of hue shifting towards cooler or warmer colors for shadows/highlights.

Sort of like this curve, Max?

29
Your projects / Re: Ocean's Heart
« Last post by Dianthus on May 09, 2020, 08:43:48 pm »
Max, just of pure interest are you a fan of avatar the last airbender? :) I was trying to come up with a currency system for my project and I came up with an idea based on the the currency used in earth nation, which are round cobber, silver and gold coins with a square hole in the middle:



I came up with this:


Just noticed that you also use round coins, with a square hole in cobber, silver and gold types. ::) Good i also had a pearl currency concept i wanna try.

Thx for bed color advice. It looks less odd now.
30
Your projects / Re: Children of Solarus [official thread]
« Last post by Max on May 06, 2020, 08:15:40 pm »
Part of my ability there might be I don't know what a texture palette is, which maybe helps? Lol

For selecting colors I just sweep through the color selector in roughly a kinda y=-2^x shape, with a bit of hue shifting towards cooler or warmer colors for shadows/highlights. And avoiding yellow things, yellow is hard. Whereas blue is pretty forgiving.

Your tree looks really good by the way! Might shift the darkest green a bit more toward blue, and the midtone brown a bit more towards red to illustrate what I do, but there's no right answers.
Pages: 1 2 [3] 4 5 ... 10