Recent Posts

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21
Your projects / Re: Some Maps I've been working on...
« Last post by brlmnd on December 03, 2018, 10:45:12 pm »
I do like it, I just give you the feeling I had when I look at it.
22
Your projects / Re: Some Maps I've been working on...
« Last post by alexgleason on December 03, 2018, 10:13:32 pm »
I like the map. I see what you're going for. I like the concept of a large town with two broad paths bisecting it. It reminds me of Clock Town. You could probably improve it by making each of the quadrants distinct.

North Clocktown is basically a big park. Nature is important.
East Clocktown has city-related stuff like the mayor's office and inns.
West Clocktown has shops. Gotta get your goods from somewhere.
South Clocktown is the hustle and bustle of the city. It's the main entrance to the city, has signs that say "welcome to Clock Town", and a giant monument the city is known for right in the center.

So what's your story? Consider treating it like fanfic for a minute.

On another note, you could add more variety to the map by having an extra level of elevation.
23
Development / Re: Lua promises
« Last post by alexgleason on December 03, 2018, 08:19:51 pm »
True, you could avoid nesting callbacks by timing the animations correctly, but at the cost of a harder-to-maintain codebase.
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Development / Re: Lua promises
« Last post by Starlock on December 03, 2018, 08:10:00 pm »
Not sure if it's really relevant to the topic or not, but you can have multiple movements happen simultaneously if you make each movement its own local function and then call all of them at the same time.
25
Development / Lua promises
« Last post by alexgleason on December 03, 2018, 06:24:02 pm »
I've been working on animating an intro sequence for my game, and running into callback hell with movements. Eg, one movement must happen, then the next movement happens, then a timer happens, then another movement happens, etc.

I found a few Lua promise libraries:


The top one looks very promising. Anyone have experience with this? Also just wanted to share in case others find it interesting.
26
Your projects / Re: Some Maps I've been working on...
« Last post by eliwolfe92 on December 03, 2018, 04:53:23 pm »
I'm sorry to hear you don't like it, it's definitely meant to be linear (or easier to navigate in this case since it's a rather large map) Thank you for sharing your opinion though, I appreciate the feedback positive or negative.
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Your projects / Re: Some Maps I've been working on...
« Last post by brlmnd on December 03, 2018, 12:00:37 pm »
My opinion on this map is that is too linear, it's missing the magic of an old place. ( this map https://imgur.com/2EP9U5i )
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Your projects / Re: Some Maps I've been working on...
« Last post by eliwolfe92 on December 01, 2018, 09:37:11 pm »
Another Map I've been working on, this time however I'm curious if performance would be rough on a map of this size? Could some 'tricks' perhaps be done to help performance? Any thoughts? I appreciate any feedback, thanks.

Also please forgive the atrocious ms paint hackjob. Is there a way to somehow export maps as a .png or something along those lines?

Here's the imgur link: https://imgur.com/2EP9U5i

lastly is there a spoiler tag, this map is really large  ::)

29
General discussion / Re: Installing Solarus in ubuntu
« Last post by bonez001 on November 27, 2018, 04:20:26 pm »
This command might do for other user instead of the first

sudo su -c "echo 'deb http://download.opensuse.org/repositories/home:/nate-devv:/solarus-debian/xUbuntu_16.04/ ./' > /etc/apt/sources.list.d/solarus.list"
30
Your scripts / Re: Dialog Box script with Name Displayed
« Last post by alexgleason on November 23, 2018, 07:27:30 pm »
This is very cool! Thanks for sharing. I might use this.
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