Recent Posts

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General discussion / A new member joins the fray!
« Last post by Jeroen_Sol on May 27, 2019, 01:09:31 pm »
Hello everyone!

I am Jeroen_Sol. I come from the faraway land of because I realized one of my pet projects (will probably make a post about that in the near future) needed an engine more suited to Action Adventure games. So I've started to (try to) remake it in Solarus. I'm already very excited just dabbling in the engine! The movement is great, and I'm loving the small 8x8 grid for tiles much more than RPGmaker's 32x32 tiles.

I haven't ever dabbled in lua before, so I'm sure I'll have lots of questions about both lua and the editor in general. Where would I go with questions about those? I noticed you have a Discord server. Would that be the place?

Excited to meet you all!
Development / Transparent dynamic tiles
« Last post by Porksteak on May 26, 2019, 05:44:20 pm »
Is it possible to change the opacity of dynamic tiles? Or would it only be possible by having two sets of tiles with one being opaque and one being transparent?
Your projects / Re: Le Défi de Zeldo - Chapitre 2: La Tour des Souvenirs
« Last post by brlmnd on May 26, 2019, 01:59:43 am »
Well done guys, beautiful!
Bugs & Feature requests / Re: Gles2 error message
« Last post by stdgregwar on May 20, 2019, 10:23:12 pm »
A very late thank you to you 20degree.

This is a very usefull feedback.

Sorry to not have answered sooner.

Your scripts / Re: Delayed Closing of a Dialog Box
« Last post by Splyth on May 19, 2019, 04:59:19 pm »
I think I got it
Your scripts / Re: Delayed Closing of a Dialog Box
« Last post by Splyth on May 18, 2019, 11:42:01 pm »
I was drinking last night too so no worries.  I'm swamped today but I think I'll have a few hours tomorrow.

I think the thing I was missing was  placing the timer on the game object. I'll try it and get back to you.

Your scripts / Re: Delayed Closing of a Dialog Box
« Last post by ponderitus on May 18, 2019, 03:27:39 am »
Im a bit drunk but are you after something like

Code: [Select]
if answer == 1 then -- Yes
sol.timer.start(map, 500, function() -- (1000 = 1 second)"Blah_blah")
else -- no
sol.timer.start(map, 100000000000, function()

-- this might not be accurate, also dont use this as you'd be waiting 100,000,000 seconds for it to close on a no situation....again, drunk.
Your scripts / Delayed Closing of a Dialog Box
« Last post by Splyth on May 17, 2019, 11:32:18 pm »
The situation:
Currently when a player selects an answer to a question the dialog box instantly closes:

What I want:
I'd like to delay closing the dialog box for half a second or so. I really I should be able to configure however much time I want.

Why is this needed:
I'd like to do things like play a sound or change the cursor to a new image. (e.g. display a thumbs up or play a small animation)

Anyone have any thoughts on how to tackle this?
Game art & music / Re: Oracle of Seasons Tileset
« Last post by Katsu on May 14, 2019, 02:41:00 pm »
Yo, so recently I finally went around and continued working on the Oracle tilesets. Kind of weird because I actually wanted to do an old tileset I made last year, but as soon as I opened Solarus I just immediately went back to this project.

I renamed a few tiles that had still leftover names from the first iteration of the tileset (which I had accidentally split up into 'normal' and 'forest' even though the whole point was to make the palette swaps per tileset and not internally) so if you've started using this tilseset already to build maps... oops. Don't worry I also inflicted this on myself and needed to fix all my maps twice already and a third time is inevitable

This time I actually copied the whole folders (minus things leftover from the alttp pack and custom sprites for my project [which means there is an npc folder. With just Subrosians in it.]) so it's not just two tilesets. I manually did copy the music though because a lot of the tracks I have aren't really loop-able, and even though not all of the pieces included in this pack are cut perfectly, I felt like it'd be nice to have some sort of starter tracks.

Summa summarum, there's now twelve overworld tilesets in total, two for the inside of Houses (regular and the Hall of Secrets palette), one 'tile collection' for building Onox' Fortress and I included tiles for building Ambi's castle for good measure (they are as-is from Ages though, so the palette might not fit). Then there's the updated entity files with background so that the underlying tile doesn't show through while it's on the ground. Also I went crazy and recolored the two sorts of flowers into five different colors from the palette. I doubt you'll need any of them except for the default pink and the blue one, maybe.

Speaking of recolors, I've completed the spritesheet of items from Link's Awakening and the Oracle games, all of them recolored in the 6 palettes Oracle uses for its item sprites. I've only set up a fraction of them in the entities/item file because well... lots of sprites but who says everyone needs all of them?

Additionally to the outside and inside store maps, there's now also a dungeon_entry map with the dungeon entries from Oracle of Seasons, Oracle of Ages and Link's Awakening rebuilt. Actually I'm starting to wonder now why I bothered with those, you could just google screenshots of the real deal and use those as reference smh

Oh and I included the font I use. And I copied my hub folder, even though I'm not sure how much of that one I'm actually even using.

(Sample maps I actually screenshotted a while ago but didn't include last time because the reworked Forest and Graveyard sets weren't finished yet)

(Preview of the Spring Overworld tileset+entities file)

Your projects / Re: Le Défi de Zeldo - Chapitre 2: La Tour des Souvenirs
« Last post by Zeldo on May 10, 2019, 12:05:04 am »
My game is officially released, it's available on this video:

2 ways to download the game:

- The complete game folder with the solarus-run.exe:

- The .solarus file to use with the solarus-launcher:
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