Recent Posts

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21
Development / Re: How to configure game window
« Last post by Kamigousu on August 08, 2019, 02:36:43 am »
The problem has to be reported in order to be fixed.

I went to the link  you provided and added a new issue describing the problem.
22
Game art & music / Re: ALTTP font
« Last post by PeterB on August 07, 2019, 11:38:20 pm »
Brilliant, thanks.
23
Development / Re: How to configure game window
« Last post by llamazing on August 05, 2019, 05:04:10 am »
The problem has to be reported in order to be fixed.
24
Development / Re: How to configure game window
« Last post by Kamigousu on August 05, 2019, 01:49:33 am »
This problem is completely avoided by using the fade in/ fade out effect instead of the scrolling. Though it doesn't give the same exact effect as scrolling, it is much better than 'immediate' transitions (but not as good as Star Wars transitions).

25
Game art & music / Re: ALTTP font
« Last post by Neovyse on August 04, 2019, 10:21:18 pm »
Something that might interest you:

I made a full ALTTP ttf font, with all characters and special ones too.
Currently, it's not in the ALTTP resource pack yet. You can find it here:
https://gitlab.com/zeldaforce/zelda-alttd/tree/dev/data/fonts

I also made the ttf font for ALTTP floors font (same repository).

Sources are here: https://gitlab.com/zeldaforce/zelda-alttd/tree/dev/work/fonts
26
Development / Re: How to configure game window
« Last post by llamazing on August 04, 2019, 09:39:26 pm »
On second thought, my quest doesn't actually have any scrolling screens (I was going to have one but removed it). Come to think about it, I may have reworked my quest to not have any side-scrolling maps because I encountered the same issue you did (it's been a while and I am forgetting).

I tested my quest out with a side-scrolling map and have similar issues to what you describe.

You'll probably get better traction with this problem if you open an issue on the gitlab repository: https://gitlab.com/solarus-games/solarus/issues
27
Your projects / Re: Golden Axe Warrior in Solarus
« Last post by Kamigousu on August 02, 2019, 03:47:30 am »
This is looking great! It has actually inspired me to take a few traits to use in my own project.

I love to see people games grow like this :)

Keep up the good work!
28
Your projects / Re: Zelda 1 Resource Pack
« Last post by Kamigousu on August 02, 2019, 03:41:13 am »
@CopperKatana and @Maloney -- Sent you both a message. Looks like a good start so far!
29
Game art & music / ALTTP font
« Last post by PeterB on August 01, 2019, 11:13:51 pm »
Guys,

In case anyone wants the arrows for the signs in the Link to the past font, here is one i have just done.

It uses " for the up arrow, # for the down arrow and [] for the left and right arrows.

Thanks,
30
Your projects / Re: Zelda 1 Resource Pack
« Last post by Maloney on August 01, 2019, 11:04:18 pm »
On the Solarus discord I'm regularly posting updates as I go, and from there you can help contribute as well!

The custom music arrangements are clearly a highlight! But everything in this resource pack will be great, I'm sure.
Do you have a link to where we can see your work, and contribute?
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