Recent Posts

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Development / Re: NPC Dialogue
« Last post by llamazing on February 09, 2018, 03:54:02 am »
Make sure you have the following line in main.lua in the sol.main:on_started() function
Code: Lua
  1. sol.language.set_language("en")
Development / NPC Dialogue
« Last post by jojo_f on February 09, 2018, 02:47:08 am »
Hello, I am trying to replicate Solarus Tutorial [en] - Basics #18: Dialogs with a non-playing characteracter and for some reason, it is just not working. I am a real beginner so thanks for any help. Here is three screenshots.

  • The NPC Window
  • The Dialogue Window
  • The game running with the error message below

Your projects / Re: AZ2R - Another Zelda 2 Remake
« Last post by Shade Aurion on February 08, 2018, 10:10:00 pm »
Alrighty, I finished segment 1 which is essentially the first 3 map screens of Western Hyrule.
These are the updated maps minus enemy placement and NPCs


Desert Cave:

Parapa Palace:

And this is a comparison from the NES version compared to mine.

There are some slight errors when put together I do plan to iron out later but its going well. This is like a fifth of the continent mapped and the next few maps will be super easy :3
I'll leave the next update til i've completed the next 3 maps as that will essentially mean North Western Hyrule is essentially complete and just needs populating bar minor maps of inside houses, caves, grottos and dungeons (which I have mapped out on paper)
Development / Re: World Location, & Separators
« Last post by Christopho on February 08, 2018, 02:35:30 pm »

- The location of maps is important if you scroll between maps of different sizes:

- The main difference between separators and multiple maps is that with separators, everything remains active in regions that are not in the camera. They are only a visual separation. But Lua scripts can automatically create/restore/destroy entities when separators are crossed (that's what I do in my games). Advantage: easier to view all your small screens in the quest editor. Hazards: everything remains active (moving enemies, etc) in other regions unless you have scripts to take care of that.
Development / World Location, & Separators
« Last post by jojo_f on February 08, 2018, 04:48:17 am »

I am curious as to how important setting the world location is. For example if there were three standard screens in a world scrolling left to right, you may set them at 0, 320, and 640. Or not. When layering multiple floors (say, replicating the tower with the Moldorm) this seems very important. But otherwise?

Also, what are the advantages/hazards of using separators instead of multiple screens?

Thanks for any insight.
Zelda Mystery of Solarus XD / Re: Is this supposed to happen?
« Last post by Christopho on February 07, 2018, 02:21:45 pm »
This is on purpose yes :P
Link had a difficult night and fell off hid bed.
Zelda Mystery of Solarus XD / Re: Is this supposed to happen?
« Last post by Diarandor on February 07, 2018, 02:21:21 pm »
I think so. This is the XD game (not DX), and all are jokes. Link has fallen out of his bed. ;D
Zelda Mystery of Solarus XD / Is this supposed to happen?
« Last post by Shade Aurion on February 07, 2018, 01:20:02 pm »

Upon starting the game, I couldn't help but notice Link sleeping on air instead of his bed. Is this normal?
Development / Re: Compile for RETROPIE ?
« Last post by santiago_itzcoatl on February 07, 2018, 10:23:49 am »
I have already all setup on my raspberry pi 3 to create a solarus console with retropie.
I can add my own game. BUT, how can I do that?
I developed my game on windows with solarus 1.5.3. I have my "data.solarus" and now... What do I am supposed to do with all this?

Sounds amazing, congratulations and thanks for the information. I want to try it myself.

┬┐Did you achieve loading your own game yet?

Game art & music / Re: Original art
« Last post by Diarandor on February 06, 2018, 08:43:29 pm »
You have improved a lot since this little pixel art. I have already seen worse on a famous open game art site.  ;D
Thanks a lot!!! :)

And a new video of a new kitten sprite I have made, which will be used in the project Children of Solarus:
I hope you like it! :D
There are still some animations missing, like "jumping", "hurt", "carried", etc.
Yeah, Eldran will be able to carry cats someday, and throw them into water if he wants! ;D
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