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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« Last post by brlmnd on September 13, 2020, 02:39:47 am »
This is gorgeous work! Well DONE!

Can't wait to play it!:)

Thanks for the update!
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by Max on September 13, 2020, 02:08:31 am »
There's the argument to be made that even better than that, is a tileset that- for example, arranges the house within the tileset so you don't need to use tiles from several different places. This uses more space though.

If you're using the tileset from ZSDX, you can open ZSDX and copy directly from there, if that's helpful.
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by 20degree on September 12, 2020, 04:20:51 pm »
Well the tileset id would mostly use is the one used in the game Zelda Solarus DX. It is named ( "1" , "1.tiles.png" ) that the description is (Light World).

Here is what it look the tileset i speak of:
https://drive.google.com/file/d/1dWy07sQB_1W5vO0ZAy8hhJ-_OM_Fj9Gx/view?usp=sharing

As you see the houses, grounds, castle, etc. Is very mixed. So for "speeding" the map creations. It could be great if i would know if there is some tileset of this sort, but there are (premade) maps that have many things organized to "copy/paste".

What i'm talking about is pre-made maps of floors and walls; with pre-made houses and castles that use the tileset i speak about. As some grass level to deep water, that the walls goes in many directions. Like turning up from the left, turning up from the right, turning down from the left, turning down from the right.

Maps as: (deep water above first to sand below / sand above first to deep water below) in many directions. As (grass to mountain / mountain to grass). As (mountain to deep water / deep water to mountain). Houses, Castle "with directions". No door / With door. Etc.

Interior of houses with walls. Interior of dungeons. And the list goes on.

If some peoples made pre-made maps like with the tilesets as mentionned and tileset used that made the ALTTP. This would definitly increase the speeding of creating maps, because of pre-made maps.

I can imagine easy, how peoples would create much more faster there maps with pre-made maps that can be copy and paste.

Thank's for your time.

A+
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Bugs & Feature requests / Bug report in 1.6.4 and feature request
« Last post by Dianthus on September 10, 2020, 10:24:50 pm »
Hi I have a new bug i think, in 1.6.4, i havent seen before. When i click f11 for full resolution it bugs out like this, where it dont fill out the whole screen vertically even though there is space for it.




Besides that I would really like a zoom out level of 800 %. I use alot of giant maps than could use that extra out zoom level.
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by Dianthus on September 10, 2020, 07:26:44 pm »
ahhh, I can see that now. I am not native in english either :D
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by PhoenixII54 on September 10, 2020, 06:09:32 pm »
I think (s)he refers to maps with generic premade structures, which you can copy/paste then resize to your own needs. These maps are sometimes referred to as "store" for obvious reasons.
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by Dianthus on September 09, 2020, 04:59:11 pm »
I have personally never used more than 0 and 1 layers, which is basically just for when the hero is behind some part of a tree or a house. I use a very top perspective like in link to the past. I am new to solarus too though, I began 5 months ago.

I dont know what you mean with creating pieces of maps and trees, and mountains. Do mean maps or do you mean tilesets of stuff? All the tiles I am making for my game is free to use. If you mean maps i would look at some of the games on solarus download page, you can open them in solarus and look at their maps. Ocean heart have some really good stuff, max is pretty good at creating interesting map areas.

If you want i can upload some of my tilesets, though I am not good a drawing yet. It still looks pretty basic :P
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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« Last post by Zeldo on September 08, 2020, 05:54:57 am »
Hi Dianthus :)

I use a shader for the art style of the game who has been made by stdgregwar, light effects during the night or dark rooms are also from him ^^

My project has a 320x240 resolution, maybe I'll do wider resolutions but for my future games cause the design of the rooms in Tower of the Triforce has been made for a 320x240 resolution so far...

Curious to see what your project looks like in the future :P
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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« Last post by Dianthus on September 07, 2020, 07:45:53 pm »
I love the progress you have made on your project. I cant wait to play through it, i have already finished most of the games on solarus website. I really like the art style of those screenshots, is it like a shader you use or is it high resolution textures of zalttp?

I would like to update people on the progress of my game too. Maybe i will begin post some pictures of my main map progress or some new tiles i have made. Just sort of weird making a thread when my progress on my game is so little. I am like 10% done with tileset, 5% with mapping and 0% with coding   ::)

Btw. have you considered a wider resolution for you game? mine is 416x240 like max ocean heart, and it works very well with a greater vision and dungeon designs for me.
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Development / Re: Is there a free audio converter to .it impulse tracker for windows
« Last post by 20degree on September 07, 2020, 03:45:33 pm »
Ok 1024 by 1024

Thank's guys, i appreciate very much.

There is many maps of this size i must do of the outside world 81 to be exact, similar as my old map drawn into my zip file.

I wonder also what amount of layers is recommended for each maps. As example Link passing behind a big tree, or maybe for hidden treasures, events, caracters and other things that i might forget.

I also wonder if there is some peoples that made pieces of maps, as houses, trees, parts of mountain rising, parts of mountain going deep, parts of castle, parts of the outside wall for deep water. Interior walls, interior walls with crack, interior walls with doors. Brief if some peoples had done these many things and is downloadable into a alttp zip file.

Why? Simply for helping my self as others that use the alttp tiles (for speeding the map creations).

Once again thanks to all.

A+
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