Recent Posts

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General discussion / Re: Researcher created a Zelda dungeon generator with Solarus
« Last post by boaromayo on February 17, 2019, 11:17:21 pm »
Her paper on Zelda dungeon generation was how I found out about Solarus.

Special thanks to her!
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Bugs & Feature requests / Re: Some Ideas so I Can Help
« Last post by Cluedrew on February 17, 2019, 01:53:13 am »
I have continued the conversation to Alex's GitLab issue. Including my reply to Neovyse (short version: yes).
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General discussion / Researcher created a Zelda dungeon generator with Solarus
« Last post by alexgleason on February 16, 2019, 06:50:32 pm »
This is a super awesome project using Solarus: http://beckylavender.co.uk/portfolio/the-zelda-dungeon-generator/

And it's heavily documented, making it even better!! http://beckylavender.co.uk/wp-content/uploads/2017/11/ZDG_Dissertation.pdf

I'm surprised we'd never heard from this person before - I'm going to reach out to her.
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General discussion / Discord <-> Matrix bridge status
« Last post by alexgleason on February 16, 2019, 05:17:11 pm »
Hey all,

Going forward I'm going to use this thread to update the status of the bridge in case anything happens.

Currently (Feb 16, 2019 @ 11am) the bridge is down. The developer was last seen about 12 hours ago saying:

Quote
I've updated the Telegram and Discord bridges. The Discord bridge looks to be taking a bit longer to actually apply the update though, and might be down for longer than expected.

This is the longest period of time the bridge has been down since we first set it up December 9th. The rooms are still accessible to Matrix users, they just aren't syncing messaging to/from Discord.
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General discussion / 4-color CC0 tileset (8px tiles)
« Last post by alexgleason on February 16, 2019, 04:16:54 am »
This tileset looks very cool: https://stealthix.itch.io/4-colour-tileset

It's the first free 8x8 tileset I've seen that would be a good fit for Solarus. The only problem is that many prebuilt entities need to be 16x16 (including the hero). But you can probably get around this with a bit of hacking in the scripts. It would be interesting to see someone build a tiny game with this.
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Bugs & Feature requests / Re: Some Ideas so I Can Help
« Last post by alexgleason on February 12, 2019, 07:19:56 pm »
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Bugs & Feature requests / Re: Some Ideas so I Can Help
« Last post by Neovyse on February 12, 2019, 02:26:46 pm »
I agree with aexgleason.
But isn't the world actually sort of a meta-map?
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Development / Re: combos...again
« Last post by ponderitus on February 12, 2019, 10:09:34 am »
ok cool that sounds like a good way to go about it, waaaaaaaaay to advanced for what i can do at the moment though so ill look into it later when I'm hopefully more adept
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Development / Re: video mode
« Last post by ponderitus on February 12, 2019, 10:06:16 am »
wow, that fixed everything. thanks for all your help over the last few days. As for the translating I dont really know how id do that, I learnt all that i know from Christopho's tutorials a few years back and then reading scripts. I wish they had never finished there's still so so much to learn. As for now though the game can switch between English and French no problem so maybe its ok already? (French probably makes no sense as i cant speak it lol)
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Bugs & Feature requests / Re: Methods from OLB resources not working?
« Last post by alexgleason on February 11, 2019, 09:26:33 pm »
You're welcome! Glad I could help.  :)
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