Recent Posts

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11
Your projects / Re: Ocean's Heart Beta Testing
« Last post by ponderitus on April 15, 2019, 09:28:17 am »
Hey!

Awesome to hear you are so far through man...so quickly as well

I'd love to test it out, is there anything in particular you want us to focus on?
12
Your scripts / Re: Weather script help.
« Last post by Diarandor on April 15, 2019, 01:48:47 am »
This comment was written in the above part of my script:
Code: [Select]
-- Snow manager script.
-- Author: Diarandor (Solarus Team).
-- License: GPL v3-or-later.
-- Donations: solarus-games.org, diarandor at gmail dot com.

--[[   Instructions:
To add this script to your game, call from game_manager script:
    require("scripts/weather/snow_manager")
The functions here defined are:
    game:get_snow_mode()
    game:set_snow_mode(snow_mode)
    game:get_world_snow_mode(world)
    game:set_world_snow_mode(world, snow_mode)
snow modes: "snow", "snowstorm", nil (no snow).
Warning: all events registered below with the syntax of the multi_events script
need to be "registered" in the same way in other scripts, if defined, to avoid overriding
previous code. Otherwise, you will get errors and the script will not work as it should.
--]]
I hope that answers your question.
13
Your scripts / Weather script help.
« Last post by Thatrias on April 14, 2019, 08:58:16 pm »
 Hello everyone! I am working with the weather script and I put game:set_world_snow_mode("outside_world", "snow") into the map lua to test it. The snow works but the issue I m having is stopping it. I erased the game:set_world_snow_mode("outside_world", "snow") from the map lua but it is still snowing. How do I turn it off?
14
Your projects / Re: Ocean's Heart Beta Testing
« Last post by stdgregwar on April 14, 2019, 08:56:06 pm »
Hi Max,

Congratulations for reaching so far in the development of your game.
I'm interested in testing it. I can't promess to go through all of it but I
surely can give it a shot.

Looking forward to it!

Greg
15
Development / Re: Unit Testing and other questions
« Last post by Splyth on April 13, 2019, 08:14:27 pm »
I tried to get external editors to play nice with solarus but I had no luck.

Thanks for the help though
16
Development / Re: Unit Testing and other questions
« Last post by llamazing on April 13, 2019, 06:06:24 pm »
I don't know anything about frameworks like busted, but you can set up an external editor from the Solarus Quest Editor preferences on the "Text Editor" tab. Atom should be no problem, not sure about VSCode, but I'm guessing it could be made to work as well.

EDIT ZeroBrane is what the Solarus Team uses for lua debugging, so you could try that:
https://gitlab.com/solarus-games/solarus/tree/dev/work/ZBStudioPlugin
17
Development / Unit Testing and other questions
« Last post by Splyth on April 13, 2019, 04:40:49 pm »
I've been working with Solarus for a little bit now, and I got some code written. And I've done my best to document
it as well as possible, but I'm still a lua noob (I'm a ruby programmer by trade) and I really miss the rspec gem framework.

I've tried to check out busted and a few of the other frameworks around, but I can't seem to make them work for me (running Windows 10)

Also as a side note I heard Solarus 6 was compatible with some external editors. Are there plans to add VS Code, or Atom to that list?

Currently I'm coding in VSCode then switching to Solarus to actually run and test the game. Which is workable, but it would be nice not to have to flip
screens every time I want to run it.
18
Your projects / Re: Ocean's Heart Beta Testing
« Last post by Max on April 13, 2019, 02:22:40 am »
Thanks! I'll send you a link.
19
Your projects / Re: Ocean's Heart Beta Testing
« Last post by eliwolfe92 on April 13, 2019, 01:27:30 am »
Not a dev, but would love to give the game a shot some time. Congrats on the beta btw
20
Your projects / Re: Some Maps I've been working on...
« Last post by eliwolfe92 on April 13, 2019, 01:25:41 am »
Wow, these are great! What's your general method been like for building these out? Do you sketch a rough layout, build out a tile set, and then recreate your sketch in the editor?

Thanks! Sorry for the late reply, I've been working really hard on the overworld for my game and haven't been on the forums much at all.
Anyway, I draw a super simple sketch in a notebook to help maintain an image in my head while I'm working in the editor. To save time and difficulty of going back, I always tile from the ground up (water, grass, cliffs, trees, bushes ect. If I'm working on a city I draw/tile the roads first to hopefully make it feel truly connected and traversable.
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