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General discussion / Some Zelda-like games
« Last post by Diarandor on February 14, 2018, 07:45:21 pm »
I found some interesting projects of other devs working on Zelda-like games. Some info here:

-The waking cloack (this looks a lot like Link's Awakening in style, very charming):
http://www.thewakingcloak.com/

-This man (https://twitter.com/_t3nshi?lang=en), a.k.a. baranot3nshi, seems to be working on a Zelda-like game too, and the art is really awesome:
https://twitter.com/_t3nshi/status/962286645797052416
https://www.facebook.com/baranot3nshi/videos/1579671315442723/
https://baranot3nshi.deviantart.com/art/Air-Pirates-Hangout-679840940
but his project seems not to have a name yet.

Let's hope these Zelda-like games, and many others, get finished someday and they become as good as they seem.
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Your projects / Re: AZ2R - Another Zelda 2 Remake
« Last post by Shade Aurion on February 10, 2018, 10:41:35 pm »
This looks great. The only advice I can give you is not to put those rocks in such a homogeneous way (a more irregular distribution would be more natural).
If you understand French, you should read this great mapping tutorial (mainly, the section "Mapping de la nature", where it explains a bit how to avoid the problem that I mentioned above):
http://www.lesforges.org/article/mapping?scroll_to=article

Thanks! TBH i'm using them to hide the lack of corner tiles for the edges or mountain tops. A few of them are bugging me too so I might put something different there instead.
Its a no go on the french i'm afraid. I always wanted to learn but never got there. I have been mapping for over a decade though. These layers and tile sets are new to me though and i'm getting better though this last screen was the most difficult as I cannot for the life of me find the appropriate corner tiles so I end up having to wing it as best I can. (Full Hyrule Tileset btw)
I dug into the source code for all projects available on the main site to study the inner workings. I pilfered a few .dat and .lua files too as they save me a huge hassle with items and HUD. Its really tempting to hit up the developers if they mind my using a few sprites also though I have to make a few of my own and i'm nearly read to start doing that. I'll wait til after Hyrule Castle and Rauru though :3
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Game art & music / Re: Original art
« Last post by Diarandor on February 10, 2018, 07:04:56 pm »
Ahoy! This is a screenshot of a test map, made with the new house tileset that I've made (still under development).

EDIT: and a video of the same thing: https://youtu.be/HgX0PSJ69tM
EDIT2: and a blog post of the same thing, again: http://www.solarus-games.org/2018/02/11/
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Your projects / Re: AZ2R - Another Zelda 2 Remake
« Last post by Diarandor on February 10, 2018, 06:27:38 pm »
This looks great. The only advice I can give you is not to put those rocks in such a homogeneous way (a more irregular distribution would be more natural).
If you understand French, you should read this great mapping tutorial (mainly, the section "Mapping de la nature", where it explains a bit how to avoid the problem that I mentioned above):
http://www.lesforges.org/article/mapping?scroll_to=article
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Your projects / Re: AZ2R - Another Zelda 2 Remake
« Last post by Shade Aurion on February 10, 2018, 03:51:32 pm »
Aaaand i'm done with the Northern Passage Map South of Ruto)


Next will be Hyrule Castle and Rauru Town. I might make Link have his own house on the outskirts of Rauru and maybe decorate it with old treasures from Zelda 1 (Blue Candle. Magic Wand, Step Ladder) on shelves and such using BS Zelda ripped sprites just to add some personality. I am planning to make Hyrule Castle an actual decent castle with a few screens rather then just 1 with sleeping Zelda. I'll make a dungeon, great hall, empty throne room, empty King and Prince's room, have Zelda sleeping in her room being watched over by Impa. I might have a few hidden secrets you can unlock when you've obtained certain items.

I'm thinking i'll making the towns home to the seven sages. I'll make Rauru the City of Light, Ruto the City of Water (Ironically), Saria the City of the Forest, Nabooru the City of Spirit, Darunia the City of Fire and Kasuto the City of Shadow which will actually be kinda funny as a bit of a Naruto-ish nod with the Hidden Forest of the Shadow. I can make it Impa's hometown and make it a city of ninjas. All of which can be nods towards Ocarina of Time's sages (which took their names from Zelda 2 town names anyways) Hyrule Castle will be the last town of the sages. I might make a descendant of the sages and put them in each town.

Timeline-wise i've got this to word with:
Skyward Sword->Minish Cap->Four Swords->Ocarina of Time->A Link to the Past->Oracle of Ages/Seasons->Link's Awakening->Ancient Stone Tablets->A Link Between Worlds->Triforce Heroes->The Legend of Zelda->Game&Watch->Adventure of Link (This project and the end of the timeline)

Since Skyward Sword and Minish Cap are essentially ancient history, I think i'm only vaguely mention their story. I'll give a proper nod to Link's Awakening, Link Between Worlds, Link to the Past and The Legend of Zelda. I'll have to mention Ocarina of Time as that is when the timeline splits. It does again after Triforce Heroes so I may mention that also but I feel its less important. I want this game to be rich with lore, side-quests, and I really want it to fit into the series with the same sort of polish AM2R brought to Metroid's continuum. Depth, Quality, Polish. These are all important to me. I gotta admit though, there will likely be some minor flaws in the mapping ad not everything fits together perfectly but i'll do as well as I can and hide what I can also ;)

When i'm done with Hyrule Castle and Rauru, that will be North West Hyrule complete. I'll likely work on Parapa palace, house and cave interiors and start adding NPCs and enemies :3
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Game art & music / Re: Original art
« Last post by Diarandor on February 09, 2018, 08:18:40 pm »
This is a relatively old file that I used to create the wizard Kaleido (which I post here before its deletion from my computer XD). You can see several stages of the art and how it evolved while I struggled to improve it:
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Game art & music / Re: Original art
« Last post by Diarandor on February 09, 2018, 05:47:14 pm »
Apart from Meows, we now have Worfs too!!! ;D
https://youtu.be/XRkXSu56how
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Zelda Mystery of Solarus XD / Re: Is this supposed to happen?
« Last post by Shade Aurion on February 09, 2018, 05:12:09 pm »
Lol, nice. I'll be playing through all the Solarus games and afterwards studying the source code versions to try and mimic a few things for my project.
There are a lot of great features in these games. You guys have done well :)
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Development / Re: How to configure the joypad?
« Last post by Shade Aurion on February 09, 2018, 07:46:14 am »
Sorry for the necropost

I would also like to do this? Does this require a .lua file in a specific folder or altering an existing .lua file?
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Development / Re: NPC Dialogue
« Last post by jojo_f on February 09, 2018, 04:04:24 am »
Thank you  :)
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