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Game art & music / Re: A Free Music / SFX Resource - Over 1000 Tracks
« Last post by Eric Matyas on August 23, 2017, 02:55:47 pm »
Hi everyone,

I've received a number of requests from game developers for .ogg versions of my tracks and have been asked why .ogg files aren't posted on my site. The reason is that my hosting company doesn't support that file please feel free to convert my tracks to .ogg (or any file format that you  need.)  :-)

That said, this week's new free tracks are on my Sci-Fi 5 page, my Puzzle Music page and my Funny 3 page:

"Cyber City Nights"

"Bubble Gum Puzzler" (looping)
"Bubble Gum Puzzler 2" (looping)

"Down the Drain" (looping)
"Planning Heists in '83" (looping)

Game art & music / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on August 22, 2017, 01:54:00 am »
I've added about 50 new paper textures derived mostly from old book covers, but there are also some distressed blank pages. They are on my TXR - Paper page:

Hope some of them are helpful!
Bugs & Feature requests / Solarus like Rpg Maker 2003
« Last post by 20degree on August 19, 2017, 02:18:49 pm »
Hi there it's been a while since ive come here, but still interrested in Solarus.

It would be great for beginners as i, that when peoples create some map and place some tile "event" wich could be invisible or visible. Like when the player walk over. The user could (Right click mouse button) the tile event, that could put the option "edit event"; when choosen could see some menu as into "Rpg Maker 2003". What i mean by that is the different tabs that have many clickable button as (Teleport/Move/Weather/Shop/Items/Switch "On Off"/Message/Input/etc). This could create some LUA file automaticly by Solarus indicating the event is on some map at some coordinate and does some thing. It could be a tile/sprite that could be activated/desactivated by pressing the spacebar (in front/or over) or activated/desaticating by passing over it.

Making the Solarus software auto create some LUA file, by simply clicking on some button/options menus as in Rpg Maker 2003. Could make beginners read the LUA file and try to understand what they have done and do some experiments. I'm not talking about the way the player battle the ennemies, battling as in the Snes Zelda is just fine.

Here is some url links to the command event button i'm talking about:

Doing so could be some major Solarus changes and updates, making peoples crazy and hungry for the Solarus Software. Why because doing as so, make Solarus creator much more easy for beginners. After all the gaming industry have prooven that the more easy and simple the use of a game creation tool editor software; the wider the audience there is for Solarus and it's peoples. Just do a google search on game editors/creators, find there websites and you'll notice on there website; that there tools is more easy then ever and they put the accent to create in new versions much more easy and simple for beginners than before.

So Solarus auto-creating some events LUA files, by simply clicking on some "command events tabs buttons" that the players/creators could read and understand as in Rpg Maker 2003. Does not mean that the creator can not program the LUA files, it simply mean more simpler for beginners but still excellent for advanced creators/programmers

What could be possibly good also is that when you edit a tile properties. In Solarus i know you can say if it is passable or as some kind of wall. It would be nice that some tiles could have by clicking on it some indications if the player can/cannot pass under/over and i what directions "arrows" like the software Rpg Maker 2003 image:

I wonder what peoples think about these idea's??

Game art & music / Re: Original art
« Last post by Diarandor on August 19, 2017, 01:09:49 am »
Short video showing some new art for some entities: fences, liftable rocks, color blocks, and a cave entrance.
General discussion / Re: RetrOrangePi
« Last post by Ezka on August 18, 2017, 05:50:25 am »
No, but I am definitely conteplatong getting one. If I do get one, I will make sure to try this out and let you all know how it goes.
General discussion / Re: RetrOrangePi
« Last post by Neovyse on August 17, 2017, 03:34:00 pm »
We haven't tried yet. Do you own the Oraneg Pi ?
Game art & music / Re: A Free Music / SFX Resource - Over 1000 Tracks
« Last post by Eric Matyas on August 17, 2017, 11:48:28 am »
Wow it's been a busy week (and summer come to think of it) but I did manage to get a few new tracks done for everyone...they are on my Fantasy 7 page and my Sci-Fi 5 page:

"Winter Fantasy" (looping)
"Dreamy Contemplation" (looping)

"Alien Skies" (looping)

I hope everyone's having a good week!
Game art & music / Re: Original art
« Last post by Diarandor on August 16, 2017, 04:50:29 am »
Trees have been slightly improved:
-better angle for small trees,
-stylish tree entrances and big trunks.
A silly video testing these graphics:

Also, mountain tiles are now easier to use: shadow tiles for mountains are now attached to mountain tiles and not independent anymore, so there are many less tiles. More news coming soon! :D
Your projects / Re: Zelda: Book of Mudora
« Last post by wrightmat on August 16, 2017, 03:59:49 am »
Maximini, please log any further bugs as issues on the github page at Thanks!
General discussion / RetrOrangePi
« Last post by Ezka on August 15, 2017, 11:20:57 pm »
For an april fiols joke a few years ago, there was the Solatrix, a raspberry pi powed handheld game system. While poking around about single board computers(something inhave been interested in for much longer than solarus) I found Orange Pi, a single board computer that crushes the pi power wise. So like any rational person I looked up an emulation OS and found RetrOrangePi, emulation station formthis computer. While on their website I found a ports section... and look!! At the bottum it is solarus. I just thaught that was really cool and was wondering if anyone has tried it out. It says it is inclded so it wouldnt be hard to get working

Orange Pi :
RetroOrange Pi:

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