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Your projects / Re: Ocean's Heart
« Last post by Max on September 30, 2020, 07:19:05 pm »
For sound, I do everything by combining and editing samples, some I record myself, most are from freesound.org , you can search and filter by license. I've never had much trouble finding what I need with a CC0 license.
Also, listen to podcasts and youtube videos about foley. I recommend Twenty Thousand Hertz, episodes 12, 51, and 67. Maybe 27 and 30 depending what you're doing. Look up youtube videos for like, "how did they make the ___ sound".

Tools are useful, I just use audacity for sound effects because it's lightweight and does what I need, but they're not nearly as important as creativity and knowing how to make the sound you want. Which, all of that just comes from studying how others made sounds. For example, the enemy getting hit sound effect in one of my games is a stack of canvas being punched layered a few times, some vegetables being broken, and the sound of some wet, rotten meat being dropped on a cutting board that I happened across. That's a pretty classic combo for people/things being hit. Then sometimes you get a weird tip from a podcast or youtube video or friend, which is how I found out pigs scream, and that's the basis for most of the monster noises in Ocean's Heart, mixed with my dog growling.
Then all the processing of slowing down, or pitch shifting, or adding some synth bass behind it to make it really hit hard, etc.


Music is way more commonly understood. I use ableton to record and mix, but whatever you have will do. I think audacity is a bunch of trouble for music just because of some of its workflow stuff and I don't know that it snaps to bars, but it'd work fine too.
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Your projects / Re: Ocean's Heart
« Last post by Dianthus on September 30, 2020, 09:21:54 am »
Hi Max. I am just beginning to experiment with sounds and composition for my game. What tools did you use to create sounds and music for your games?
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Your projects / Re: Ocean's Heart
« Last post by Max on September 25, 2020, 06:31:25 pm »
Haha, yeah, search on itch.io if you want to see how I distributed it there, it's a free download.
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Your projects / Re: Ocean's Heart
« Last post by Dianthus on September 25, 2020, 12:17:22 pm »
ohh, i didnt know you could get a bundled version of yarntown with the solarus engine. I just downloaded yarntown from the solarus website and then startet it myself in solarus. Guess i learned something today besides school.
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Your projects / Re: Ocean's Heart
« Last post by Max on September 25, 2020, 12:45:40 am »
Yeah, exactly. It's the same as Yarntown, downloading the "game" is a bundled version of the game and solarus-run.exe

Shane, I also really want to see an official Switch port. Time will tell but I'm hopeful.
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Your projects / Re: Ocean's Heart
« Last post by Shane on September 25, 2020, 12:31:31 am »
I have to imagine that has to do with the updated licence information Solarus published earlier this month. I assume that Solarus/Solarus Launcher will be packaged and distributed with your purchase of Ocean's Heart via Steam.
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Your projects / Re: Ocean's Heart
« Last post by Dianthus on September 24, 2020, 11:08:04 pm »
ohh its on steam now, i havent seen it. How does that even work? Ocean heart runs on the solarus engine, how does steam get around having to deal with users needing to have solarus directly installed for users to play the game?  ???

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Your projects / Re: Ocean's Heart
« Last post by Shane on September 24, 2020, 04:26:28 pm »
I saw the listing for this show up on Steam. I'm quite excited for the official release. Not gonna lie, it makes me really want to see an official eShop Switch port.
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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« Last post by Zeldo on September 18, 2020, 05:37:21 am »
Your project seems very ambitious Dianthus, good luck with it ^^ and thanks Merio I'll come back soon with few new things to show
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Game art & music / Re: A very serious question - what kind hair is best for my hero?
« Last post by Dianthus on September 17, 2020, 08:44:43 pm »
Yeah I have pretty much settled down on a hero design. I am going with style that max found the easiest to read. The project is slowly moving ahead and I went with the changes to tree colours similar to what you guys talked about. If everything goes well I can show some early game play screenshots in like 8-9 months  :P
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