Recent Posts

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Your projects / Re: Long Steel
« Last post by Diarandor on February 12, 2020, 08:21:21 pm »
Awesome work! I will ask you for a link when I find some free time to play it. Thanks for sharing it.
Bugs & Feature requests / Re: Cannot load image destructibles/vase_broken.png
« Last post by PeterB on February 09, 2020, 09:09:43 pm »

I have had a look at the source code and it is the vase.dat file that is your problem

As you can see from the attached image it is looking for the vase_broken.png when you destroy it.

To fix it you can go into the sprite in the folder view in the editor and choose another 8 frame image to use for the broken vase image.

Perhaps use the stone.png and use the brown sequence.

Your scripts / Dialog_Box script to change font
« Last post by llamazing on February 06, 2020, 01:59:55 pm »
It was asked on Discord how to change the font used in the dialog_box script for certain dialogs.

Here's an updated script where you can assign the font and font_size properties to a dialog entry to specify what to use, otherwise it will use default values.

Original author: Christopho, GPLv3
Bugs & Feature requests / Cannot load image destructibles/vase_broken.png
« Last post by HylianUsual on February 02, 2020, 06:55:26 pm »
I'm creating a quest with just the default resources. Though it isn't fatal, I have an error reading, "Cannot load sprite image destructibles/vase_broken.png". I have the latest version of Solarus; is this a file from a previous version?
Your projects / Re: AZ2R - Another Zelda 2 Remake
« Last post by Neovyse on January 30, 2020, 07:58:41 pm »
Welcome to the Solarus community, Shane! Indeed, this was not really the right post to do a presentation of yourself. Anyways, have fun with Solarus!  ;)
General discussion / Re: Using a mouse to deturmine were the "hiro" looks
« Last post by odddavidster on January 28, 2020, 01:08:29 am »
Ok then Ill have to look into that
General discussion / Re: Using a mouse to deturmine were the "hiro" looks
« Last post by Christopho on January 24, 2020, 06:56:36 pm »
Yes this is possible. If I remember correctly, the sample quest does it.
General discussion / Using a mouse to deturmine were the "hiro" looks
« Last post by odddavidster on January 24, 2020, 06:09:10 pm »
I am trying to get into game development and I thought this engine would be a good place to start.

Having said that I want to make a Zelda Seasons/age remake of sorts for PC. This biggest thing I want to add is a mechanic were your character faces the way your mouse is pointing. The idea is that the left mouse click and the right mouse click act as "a" and "b" in game, and when using certain items you can strafe and change direction wile holding left or right click.

What I would like to know from this community is IF this is possible with the right scripts or not.
Development / Re: Strange problem with a "set_enabled()"
« Last post by llamazing on January 17, 2020, 01:21:55 am »
Your problem is line 210 of scripts/fsa_effect.lua

I'm guessing the line is something like:
Code: (lua) [Select]
light_entity:register_event("on_enabled", true)
or perhaps:
Code: (lua) [Select]
light_entity:register_event("on_enabled", light_entity:is_enabled())
where basically what you are passing as the second argument to register_event() is a boolean value, where it should be a function. Like so:
Code: (lua) [Select]
light_entity:register_event("on_enabled", function()
  --do the things that should happen when the light is enabled here

If you still need help then paste the code of your setup_inside_lights() function in your fsa_effect.lua script and indicate which line is line 210.
Development / Re: Strange problem with a "set_enabled()"
« Last post by dpro_games on January 16, 2020, 10:35:58 pm »
I don't know how to link scripts... :/
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