Recent Posts

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Your projects / Re: Ocean's Heart
« Last post by llamazing on November 23, 2020, 03:10:37 pm »
There are a lot of user comments in that article about how the game looks like a rip-off of oceanhorn. I've never heard of oceanhorn, lol
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Your projects / Re: Ocean's Heart
« Last post by Max on November 22, 2020, 08:57:02 pm »
Lol yeah, I saw.

So I looked into it, and the way this happens is when a game is given a rating in some countries, it's a general rating for every platform. But for some reason it gets listed individually for every platform. So OH is rated in Brazil (idk even what the rating is haha), so each platform has that rating listed. If that makes sense?

Anyway yeah, we're going to start talking about a switch port once the game is released on PC.
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Your projects / Re: Ocean's Heart
« Last post by Shane on November 22, 2020, 02:58:27 pm »
So NintendoLife is running a story on your game that it's getting a switch release....

https://www.nintendolife.com/news/2020/11/cute_zelda-style_2d_adventure_oceans_heart_looks_like_its_switch-bound

I have a feeling this isn't accurate since there isn't a Switch build of the engine...
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Game art & music / Re: Project Heroine Sprites
« Last post by Zefk on November 15, 2020, 02:27:54 am »
Update:

The swimming animations are done. That sure was an abundance of swim swim swim.

Now I am gonna work on the sword stuff and a lot of that will just be copy, paste, and adjust until the sword spin.

I will post them on gitlab after the spin attack, then probably do a few more animations for all 40 plus Eldrina for 41 heroines.
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Development / Re: Is there a Launcher version for windows 32xbit?
« Last post by Christopho on November 14, 2020, 10:49:39 pm »
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Development / Re: Outward separator problem with interaction
« Last post by PeterB on November 14, 2020, 10:03:06 am »
I know what you mean, i have been doing ALTTP remake for a few years now!!

All the maps are done, enemies about 70% complete, just trying to learn lua and scripting now to sort out interactions with NPC's, objects etc.
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Development / Re: Is there a Launcher version for windows 32xbit?
« Last post by PeterB on November 14, 2020, 09:58:20 am »
I don't suppose anyone has a 1.7 Windows version of Solarus and the editor. 32 or 64bit is fine

I have been trying to compile them from the source code in QT and Mys but have given up!!
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Your projects / Re: Long Steel
« Last post by Starlock on November 13, 2020, 05:29:21 pm »
I did make some changes to the sword length and added more hints in the beginning to guide where people are supposed to go, though I suppose some beta cheats could be useful too.
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Your projects / Re: Long Steel
« Last post by Max on November 13, 2020, 05:23:35 pm »
By the way, some resources for testers could help. I walked around for a couple hours and never found where I was supposed to go after the house at the beginning. Some chats might help too, the tiny tiny range of the sword was hard for me and I died a bajillion times. Some cheats for testers could help them keep going even if the game is supposed to be hyper-punishing.
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Your projects / Re: Long Steel
« Last post by Starlock on November 13, 2020, 03:53:18 am »
I'd say give or take the main story would take around 12 hours to complete. Even if you don't have time to do a full run every little bit of feedback helps at this stage of production.
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