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Messages - Dianthus

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1
Your projects / Re: The Mandalorian
« on: October 05, 2020, 10:24:45 pm »
Super cool. I really like the graphics and tiles. What is the resolution of those? Its look like more pixels than 16x16 pixels. I always wanted to try making vector graphics with high pixel graphics.

I am learning lua scripting right now too, though its going slow. Good I am not planning to do programming as career.

I look forward to how your project goes in the future. Hope its development will go faster than mine. I am trying to make a large project too, but i dont have alot time for it outside college.

2
Game art & music / Re: Tileset for a world map
« on: October 02, 2020, 04:47:57 pm »
I am from Denmark. I speak danish, some bad english even though I have had it in school for years and some terrible french.

I still dont think i understand what kind of map feature you want? Like you want a viewable map that player can select areas on?? Like the on breath of the wild where you can mark areas and stuff? those are pretty cool.

3
Game art & music / Re: Tileset for a world map
« on: October 02, 2020, 08:38:07 am »
ahhh, i am bad at english too, but yeah i can sort of see it now :)

Yeah you can create those styles of maps in solarus i think.

thx for sounds advice max, btw!

4
Game art & music / Re: Tileset for a world map
« on: October 01, 2020, 10:45:31 pm »
By saying tilesets, what you mean? You mean new tiles right?  ??? Like custom tiles of grass, walls, dirt, water and trees right? That have been done alot of times, but most of what is used in solarus games are original zelda tiles from zelda a link to the past and minish cap.

Max made ocean heart which is all custom tiles and I make custom tiles too in paint.net that i draw myself. Like these:



Lots of games on solarus have custom tiles. If you want you can get into pixel art yourself, there are lots of good guides on youtube. I prefer to draw in paint.net, but lots use gimp for drawing.


5
Your projects / Re: Ocean's Heart
« on: September 30, 2020, 09:21:54 am »
Hi Max. I am just beginning to experiment with sounds and composition for my game. What tools did you use to create sounds and music for your games?

6
Your projects / Re: Ocean's Heart
« on: September 25, 2020, 12:17:22 pm »
ohh, i didnt know you could get a bundled version of yarntown with the solarus engine. I just downloaded yarntown from the solarus website and then startet it myself in solarus. Guess i learned something today besides school.

7
Your projects / Re: Ocean's Heart
« on: September 24, 2020, 11:08:04 pm »
ohh its on steam now, i havent seen it. How does that even work? Ocean heart runs on the solarus engine, how does steam get around having to deal with users needing to have solarus directly installed for users to play the game?  ???


8
Yeah I have pretty much settled down on a hero design. I am going with style that max found the easiest to read. The project is slowly moving ahead and I went with the changes to tree colours similar to what you guys talked about. If everything goes well I can show some early game play screenshots in like 8-9 months  :P

9
Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 17, 2020, 10:38:39 am »
No no my planned overworld is a map that is 640x756 blocks. Each of thise are 16x16px, so the resolution of my overworld is a total of 10240x12096 pixels big. Here is the general plan:

https://i.imgur.com/vwxvPb4.png

I am drawing everything myself and do the programming, though its going slow:

This is how my hero coralily is gonna look


and the start village i am currently working on:
https://imgur.com/M6nKpJs

At this speed I am gonna be done in like 7-8 years. So we will probably get to play your tower of triforce way before my game, if i ever succeds in finishing it :)


10
Development / Re: Action RPG Planning
« on: September 16, 2020, 03:06:12 pm »
wow cool a coding class. I wish i had that when i was in middle school

I personally think solarus is a little much a middle class, unless you keep it really simple. I dont think they can make any complex enemies with actual sprites and stuff? Maybe just make it really simple with basic maps.

I personally create smaller maps than i can combine. Its simpler for planning. Typically 32x32 or 64 areas than i match within a larger map. Though it also depends on how large your objects are. How big is a tree or house on your map? 2x2 or 4x4 blocks?

11
Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 15, 2020, 09:49:38 am »
wow that looks cool. I havent even gotten to the programming of my project, hope its simple. how big is your map? my overworld is intended to be 640x576 blocks wide.

12
Bugs & Feature requests / Bug report in 1.6.4 and feature request
« on: September 10, 2020, 10:24:50 pm »
Hi I have a new bug i think, in 1.6.4, i havent seen before. When i click f11 for full resolution it bugs out like this, where it dont fill out the whole screen vertically even though there is space for it.




Besides that I would really like a zoom out level of 800 %. I use alot of giant maps than could use that extra out zoom level.

13
ahhh, I can see that now. I am not native in english either :D

14
I have personally never used more than 0 and 1 layers, which is basically just for when the hero is behind some part of a tree or a house. I use a very top perspective like in link to the past. I am new to solarus too though, I began 5 months ago.

I dont know what you mean with creating pieces of maps and trees, and mountains. Do mean maps or do you mean tilesets of stuff? All the tiles I am making for my game is free to use. If you mean maps i would look at some of the games on solarus download page, you can open them in solarus and look at their maps. Ocean heart have some really good stuff, max is pretty good at creating interesting map areas.

If you want i can upload some of my tilesets, though I am not good a drawing yet. It still looks pretty basic :P

15
Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 07, 2020, 07:45:53 pm »
I love the progress you have made on your project. I cant wait to play through it, i have already finished most of the games on solarus website. I really like the art style of those screenshots, is it like a shader you use or is it high resolution textures of zalttp?

I would like to update people on the progress of my game too. Maybe i will begin post some pictures of my main map progress or some new tiles i have made. Just sort of weird making a thread when my progress on my game is so little. I am like 10% done with tileset, 5% with mapping and 0% with coding   ::)

Btw. have you considered a wider resolution for you game? mine is 416x240 like max ocean heart, and it works very well with a greater vision and dungeon designs for me.

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