Hi,
I wonder if it is possible to call a sprite, during the "enemy:on_dying()", other than this sprite "enemies/enemy_killed" , for example, for a specific type of enemy.
"enemies/enemy_killed" would be the default sprite when nothing specified.
If so, what is the way to get it?
Thank you in advance.
I wonder if it is possible to call a sprite, during the "enemy:on_dying()", other than this sprite "enemies/enemy_killed" , for example, for a specific type of enemy.
"enemies/enemy_killed" would be the default sprite when nothing specified.
If so, what is the way to get it?
Thank you in advance.