Shorter
DementedKirby, I like your idea!
Edit: oops, Frenglish! function "restartMouvement" renamed "restartMovement" without "u"
Code Select
local map = ...
function map:on_started()
local function restartMovement()
MovingFloor:set_position(0,96)
local m = sol.movement.create("straight")
m:set_speed(64)
m:set_angle(math.pi)
m:set_ignore_obstacles()
m:set_max_distance(64)
m:start(MovingFloor,restartMovement)
end
restartMovement()
end
DementedKirby, I like your idea!
Edit: oops, Frenglish! function "restartMouvement" renamed "restartMovement" without "u"