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Messages - Aurelien

#1
Thanks for your reply. I am indeed running the latest update of Mojave. I managed to fix this though. I opened the Solarus package and copied the libphysfs.1.dylib into the Solarus Quest Editor package. Works perfectly now.
#2
Your projects / Re: iOS port
January 29, 2019, 12:29:55 PM
Hey,

Sorry to bring this old post back but I'm not sure it received the attention it deserves. I'm actually VERY interested in such a port. Is the iSolarus tests still available?

Thanks,
Aurelien
#3
Hey guys,

First of all, congratulaions on your work and thanks for putting this out with thorough tutorials and all the necessary tools. I would love to use the Solarus Quest Editor on my MacBook Pro running macOS Mojave. I downloaded the engine. Solarus and Solarus-run work but I have to maximize the window and go fullscreen or I just get the Audio and no Video (after that, I can switch back to small window mode and it works fine). But I can't launch the Solarus Quest Editor. If I dive into the package and run the solarus quest editor, here is what I get :

/Users/aurelien/Downloads/Solarus\ Quest\ Editor\ Package\ 1.6.0/Solarus\ Quest\ Editor.app/Contents/MacOS/solarus-quest-editor ; exit;
dyld: Library not loaded: @rpath/libphysfs.1.dylib
  Referenced from: /Users/aurelien/Downloads/Solarus Quest Editor Package 1.6.0/Solarus Quest Editor.app/Contents/MacOS/../Resources/solarus-quest-editor
  Reason: image not found
/Users/aurelien/Downloads/Solarus Quest Editor Package 1.6.0/Solarus Quest Editor.app/Contents/MacOS/solarus-quest-editor: line 5:   670 Abort trap: 6           "$dirname/../Resources/solarus-quest-editor"
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.


Am I doing anything wrong or missing something?

Thanks for your help!

--
Aurelien