Hey again,
So I'm starting to near the end of my first dungeon, but just when I thought it was safe to move on, all of my locked doors broke (they no longer load in the game as an entity, as if they never existed), and what really confounds me is that a cutscene event I wrote that was working just fine before no longer works as well. Doors that are locked by switches are still functioning normally. There are multiple exceptions generated upon loading the game, none of which existed for most of the development process thus far. Below's an exhaustive list of those exceptions. If this has happened to you, I beg that you let me know what I need to go in and edit. Thanks much for your time.
1)
2)
3) Error: In on_created: enemies/bosses/armos_knight.lua:18: attempt to call method 'set_arrow_reaction' (a nil value)
4) Error: In on_pickable_created: items/consumables/heart.lua:50: bad argument #1 to set_animation (Animation 'heart_falling' does not exist in sprite 'entities/items')
Important note: I have not tampered with any of the files pertaining to doors, pickables, or items. I have checked, and heart_falling & dungeons/small_key indeed exist and do so in their proper placement in the directory.
So I'm starting to near the end of my first dungeon, but just when I thought it was safe to move on, all of my locked doors broke (they no longer load in the game as an entity, as if they never existed), and what really confounds me is that a cutscene event I wrote that was working just fine before no longer works as well. Doors that are locked by switches are still functioning normally. There are multiple exceptions generated upon loading the game, none of which existed for most of the development process thus far. Below's an exhaustive list of those exceptions. If this has happened to you, I beg that you let me know what I need to go in and edit. Thanks much for your time.
1)
Code Select
Error: In on_created: items/dungeons/small_key.lua:6: module 'sprites/items/dungeons/small_key' not found:
2)
Code Select
Error: In create_door: bad argument #1 to ? (Bad field 'opening_condition' (equipment item 'dungeons/small_key' is not saved))
3) Error: In on_created: enemies/bosses/armos_knight.lua:18: attempt to call method 'set_arrow_reaction' (a nil value)
4) Error: In on_pickable_created: items/consumables/heart.lua:50: bad argument #1 to set_animation (Animation 'heart_falling' does not exist in sprite 'entities/items')
Important note: I have not tampered with any of the files pertaining to doors, pickables, or items. I have checked, and heart_falling & dungeons/small_key indeed exist and do so in their proper placement in the directory.