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Messages - Hibiro

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Development / Enemies that cling and slow the hero down.
« on: May 03, 2018, 12:15:28 am »
Alright, here's the next tricky thing I need to figure out, if it's possible.

I need an enemy like the Gels from the Oracle games that don't hurt the hero, but cling to him and slow his movements, as well as prevent the use of items while stuck to him. It's only meant for a short amount of time, of course.

I'm not sure if there's anything on this already, or if it's in one of the main projects. (More in the mood to create, rather than play.) So any help would be appreciated.

Thanks so much for that, Froggy! It does work perfectly after I convert it to work with doors! Less lines of code than the other method, too.

Well, that certainly works for now, thanks!
I never noticed this Door Manager script, though. Which projects did they have it in?

I can understand how the miniboss method works, but I can't figure out, nor find an example, of how to make it so a door will only open after you defeat all enemies of a particular name group.

The perfect example would be in Maku Path in Oracle of Ages. In the room where you have to defeat the 3 gels to open the doors again.

I may just be looking for it in the wrong places, or not understanding something, but any help here would be greatly appreciated.

For reference, I'm using the majority of what's in the main Solarus DX project, learning from the scripts as I go through. (This is due to the fact I don't absorb information well if I just go off of reading. It retains better when I learn it as I need to use it.)

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