Just read another great article about architectural principals (in this case, city planning) in level design.
This one is centered around how the roads, nodes, and landmarks of Breath of the Wild make building a mental map easy. A good level always makes it easy to build a mental map, I think. I really liked their observations on differentiating regions by their Flora and fauna.
http://www.gamasutra.com/blogs/JustinReeve/20180919/326814/Realism_and_Legibility_in_OpenWorld_Level_Design.php
This one is centered around how the roads, nodes, and landmarks of Breath of the Wild make building a mental map easy. A good level always makes it easy to build a mental map, I think. I really liked their observations on differentiating regions by their Flora and fauna.
http://www.gamasutra.com/blogs/JustinReeve/20180919/326814/Realism_and_Legibility_in_OpenWorld_Level_Design.php