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Messages - oclero

#136
Your projects / Re: Release: Tunics!
September 11, 2015, 08:43:45 PM
ok! Thanks, I already used the nearest neighbour resampling. I thought a non-pixalted version existed somewhere ^^
And I will add the exclamation mark  ;)
#137
If we do a commercial book, why not crowdfunding ?
#138
Your projects / Re: Release: Tunics!
September 11, 2015, 01:55:57 PM
By the way, if you have a Tunics logo in full resolution, I would be happy to use it for the page. I looked into Tunics gfx github but didn't find it.
#139
I feel like repeating myself but if you want a nice result like the Zelda DX PDF Walkthrough I made with Renkineko, you'll have to use a more profesional tool than LibreOffice/OpenOffice.  :) Our Zelda DX walkthrough was made in 2 times :

  • First version: Renkineko wrote everything in separated files.
  • Second version: I used every file made by Renkineko in an Adobe Illustrator project.
You can begin by sending to each other by mail or the forum a single odt file, but I can assure you this is the less handy way to collaborate ... :D

Anyway, if you want a profesional result at the end but still don't want to use a better tool, I think I will re-wrote everything in Latex because I would like everything related to Solarus to look polished :P

Do you know O'Reilly book editor? It's the more famous computing book editor in the world, and they use Latex. Someone has made a template to make your Latex document look like a O'Reilly book (link on tex.stackexchange.com).

In the first place, you could help Renkineko with his written tutorials on the Solarus wiki (only in French for the moment). Don't hesitate to ask him for help. Once everything is written on the wiki, I can help you to turn the pages into a beautiful book, even better than the one for Zelda DX, since I have mastered better the tools over the last 2 years ;) But you have to write the content before thinking about the visual result. What do you think about that?
#140
I strongly suggest Latex, since the final document can be separated in several files that will be included later, and since it is text-based, it works perfectly in a git flow (merges and diff will be easy). Traductions in foreign languages will also be easy. Moreover, Latex is FOSS, and widely used for books. It can of course generates a PDF file.

Wikipedia (if you don't know Latex): https://en.wikipedia.org/wiki/LaTeX

Latex final result, even with default formatting, is beautiful and very professional. I can help you to get a nice design. You can of course include pictures in Latex, and even vectors (if you you EPS or PDF files). However, it is not a WYSIWYG program, but some WYSIWYG editors exist, on Windows, OSX and Linux.

The disavantages of a big odt document or google drive document are :

  • Impossible to version file
  • Hard to handle forks and pull requests (have to be made by hand)
  • Everyone has to work on the same file
  • Hard to get a profesional result (in my opinion)
  • Images are containded in the document, and are not external assets we can modify without modifying the document

#141
Your projects / Re: Release: Tunics!
September 10, 2015, 01:56:33 PM
Your game is now featured on Solarus website. Congratulations  ;)
#142
Your projects / Re: Release: Tunics!
September 09, 2015, 08:24:08 PM
Wooow! Awesome ! If you project is complete, we could add it to the "games made with Solarus" section
#143
Quote from: zutokaza on September 08, 2015, 11:06:42 PM
Also, can't LibreOffice be used? It can export to a PDF and it has PDF creation tools.
Is it possible to version one single .odt file ? With several Latex files, it would be easier for people to collaborate. But is it really useful for the moment? Online tutorials might be the priority ?
#144
A Solarus book is a great idea ! I would be happy to help  :D
We have to make it open-source. The last time I did a PDF for Solarus, it was the walkthrough for Mystery Of Solarus, with Renkineko who wrote all the texts and did all the screenshots. It was made with Adobe InDesign. If the final result can look professional, the problem is that the .ai file fomat is not free. Do you plan to use Scribus ? Or Latex ?
#145
Game art & music / Re: Quest Creation Companion Tools
August 08, 2015, 04:29:18 PM
Hello ! As a text editor, I would recommand "Code" by Microsoft :)
https://www.visualstudio.com/en-us/products/code-vs.aspx
Very powerful, I use it everyday at work , it can manages folders, open images, ...
#146
Yes, this is what I'm going to do :)
As a base theme, I found Redsy (http://custom.simplemachines.org/themes/index.php?lemma=2833) and Greeny (http://custom.simplemachines.org/themes/index.php?lemma=2835)
With orange/yellow instead of red/green, this will be perfect for Solarus  :)
#147
I added quickly a link a the bottom of the page, is that what you thought about ?
Someday I'll make a custom theme when my job let me some free time (this is not at all the case at the moment ^^' )
#148
I installed a package to display code with syntax highlighting.
Here is an example :

Code (cpp) Select

void little_test() {
    std::cout << "Is it better like this ?";
}


You just have to select the language the code combobox in the editor. I added just Lua and C++ but the plugin supports over 200+ languages  ;)
#149
I was looking the other day for adding some improvements, and use another theme. But I don't have any time for the moment!

PS : I love your signature
#150
Just to say, ALT key is used in Adobe's software (Photoshop, Illustrator, InDesign), but I don't know another program that do the same. So, for a graphical point of view, the standard would be ALT (because of Adobe's position of leader in the market), but in text editors it is CTRL. Are Solarus Quest Editor more coders or designers ?  ;)