Hi,
first of all, I would like to thank you for this great open source project, and community!
I'm trying to create an stand-alone version of solarus, wrapping the execution of the quest, just as the editor code does. I have satisfactory compiled solarus library, and I have created a simple scaffolding C++ code to wrap the execution.
Basically, it mimics solarus-editor's "play" functionality, or solarus -run. The idea is to have a stand-alone binary file, which runs the MainLoop. This is just a test, to understand correctly how solarus works.
Here is my basic main:
My quest folder is on same level as binary file. I am using solarus trunk library version (1.6.0), which I compiled without any issue.
Also, if I open my quest with solarus editor, editor runs it without any problem (it's just a basic, clean, quest).
When I run my binary looks like it detects the quest, but I obtain a segfault when it tries to open it.
Here is my output:
I'm running everything on MacOS and compiled with g++.
Thank you very much for your help.
Best,
mdb
first of all, I would like to thank you for this great open source project, and community!
I'm trying to create an stand-alone version of solarus, wrapping the execution of the quest, just as the editor code does. I have satisfactory compiled solarus library, and I have created a simple scaffolding C++ code to wrap the execution.
Basically, it mimics solarus-editor's "play" functionality, or solarus -run. The idea is to have a stand-alone binary file, which runs the MainLoop. This is just a test, to understand correctly how solarus works.
Here is my basic main:
Code Select
int main()
{
std::vector<std::string> arguments = {"","./quest"};
std::vector<char*> argv;
for (const auto& arg : arguments)
argv.push_back((char*)arg.data());
argv.push_back(nullptr);
const Arguments args(argv.size() - 1, argv.data());
MainLoop(args).run();
return 0;
}
My quest folder is on same level as binary file. I am using solarus trunk library version (1.6.0), which I compiled without any issue.
Also, if I open my quest with solarus editor, editor runs it without any problem (it's just a basic, clean, quest).
When I run my binary looks like it detects the quest, but I obtain a segfault when it tries to open it.
Here is my output:
Code Select
./solarus
[Solarus] [0] Info: Solarus 1.6.0
[Solarus] [0] Info: Opening quest './quest'
Segmentation fault: 11
I'm running everything on MacOS and compiled with g++.
Thank you very much for your help.
Best,
mdb