Quote from: Diarandor on November 10, 2015, 10:30:08 AMQuote from: Username on November 10, 2015, 10:22:54 AM
Hmmm, strange thing is that you can't set the custom effect from the debug console in-game, it always return that set_custom_command_effect doesn't exist
I don't understand what exactly you mean. The function set_custom_command_effect is not a built-in function as Christopho said, it is fully scripted in Lua (in this case it is in the game_manager script); if you get an error is because you have not written it in your scripts. The command_effect is the built-in one, which cannot be changed directly.
Right !
For this issue, There must be in newer releases of Solarus a game:freeze_all(bool), just like when you press "d", because, interestingly , you can move while you're in the menu and trigger an error, the menu would still work.
My guess is, at the moment, that the menu isn't halting/freezing stuffs (only the hero is freez'd), so the engine might still consider that it need to update some values (and, it still update the ocarina patch's custom interraction while you're in the warp menu), other than that, I don't know what is causing this issue, that's quite strange honestly