Ok it's Christopho, well nice french accent man.
Thank's for the links ill add them to the free pdf guide.
Now i'm playing Solarus DX, it help my self visualise more the software; this beside the tutorials. I have reached some flaming head that i have entered, because of 3 flamming stones. I try the game mostly without looking the walktrough guide. Ive got to say that the person(s) that created this game must have some "puzzling mind" hihihi.
I have not tryed the Android Solarus APK. It could be great if the Solarus Game Engine could export also to Android APK version 4.2 minimum; because ive notice that most Android Tablet OS that are sold in my country and some other country has a mimimum of version 4.2. What i suggest if it would export your Zelda Solarus Style game, the game should be as panoramic view, like the portable game console PSP.
I have notice that most touch screen tablet (phones and android) can only handle the touching of two places at the same time. So a game like the old Nintendo Super Mario Bros 1, when he move, run and jump (wich is 3 buttons at the same time) could not work on Android Tablet. I even have tryed some free emulators and tryed games that needed 3 buttons pressed at the same time and notice it dont work. So the Android Tablet can only notice two fingers pressed on the screen at the same time.
If in a new free Solarus Game Engine it could also compact and export to an "Android APK File". Like i say the game should be as panoramic. But for the controls, this is real important (by my own experience and maybe yours); the types of controls and buttons it should have. For controlling the player it should have a joystick at the bottom corner on the left, something like: https://www.youtube.com/watch?v=Em4Qa09-y90. But it is a white big semi-transparent circle (no yellow or color into), with some little auto-centered white circle (replacing the red colored example).
For the buttons, i suggest that you play the game on google play "Swordigo" https://play.google.com/store/apps/details?id=com.touchfoo.swordigo&hl=fr. The button on the keyboard "C" should be placed in the corner right at the bottom. The button "X" should be placed also at the bottom, but on the left of the the "C" button. The button "V" should be placed (above) the button "C" on the total right. The button "Spacebar" should be placed above the button "X" and on the left side of the button "V". On the keyboard the "D" button on an android should be placed at the top of the screen in the middle.
So if you look at the google play android game "Swordigo", the rectangle that have a sword is the button "X" of Solarus. The Swordigo rectangle that show some "swirling arrow" at the bottom corner in right, in Solarus this button would be the "C". I think you figure out the rest.
This could be a great control interface covering the game made with Solarus Game Engine for the Android Tablets. Yup great that Solarus could also create android "APK file" with an control interface as this. Could bring much more peoples here!
Again thank's for your time and help.
A+
Thank's for the links ill add them to the free pdf guide.
Now i'm playing Solarus DX, it help my self visualise more the software; this beside the tutorials. I have reached some flaming head that i have entered, because of 3 flamming stones. I try the game mostly without looking the walktrough guide. Ive got to say that the person(s) that created this game must have some "puzzling mind" hihihi.
I have not tryed the Android Solarus APK. It could be great if the Solarus Game Engine could export also to Android APK version 4.2 minimum; because ive notice that most Android Tablet OS that are sold in my country and some other country has a mimimum of version 4.2. What i suggest if it would export your Zelda Solarus Style game, the game should be as panoramic view, like the portable game console PSP.
I have notice that most touch screen tablet (phones and android) can only handle the touching of two places at the same time. So a game like the old Nintendo Super Mario Bros 1, when he move, run and jump (wich is 3 buttons at the same time) could not work on Android Tablet. I even have tryed some free emulators and tryed games that needed 3 buttons pressed at the same time and notice it dont work. So the Android Tablet can only notice two fingers pressed on the screen at the same time.
If in a new free Solarus Game Engine it could also compact and export to an "Android APK File". Like i say the game should be as panoramic. But for the controls, this is real important (by my own experience and maybe yours); the types of controls and buttons it should have. For controlling the player it should have a joystick at the bottom corner on the left, something like: https://www.youtube.com/watch?v=Em4Qa09-y90. But it is a white big semi-transparent circle (no yellow or color into), with some little auto-centered white circle (replacing the red colored example).
For the buttons, i suggest that you play the game on google play "Swordigo" https://play.google.com/store/apps/details?id=com.touchfoo.swordigo&hl=fr. The button on the keyboard "C" should be placed in the corner right at the bottom. The button "X" should be placed also at the bottom, but on the left of the the "C" button. The button "V" should be placed (above) the button "C" on the total right. The button "Spacebar" should be placed above the button "X" and on the left side of the button "V". On the keyboard the "D" button on an android should be placed at the top of the screen in the middle.
So if you look at the google play android game "Swordigo", the rectangle that have a sword is the button "X" of Solarus. The Swordigo rectangle that show some "swirling arrow" at the bottom corner in right, in Solarus this button would be the "C". I think you figure out the rest.
This could be a great control interface covering the game made with Solarus Game Engine for the Android Tablets. Yup great that Solarus could also create android "APK file" with an control interface as this. Could bring much more peoples here!
Again thank's for your time and help.
A+