Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - 20degree

#61
Hi there.

It seem that there is someone who have replaced the zip file with some other file. I write this for peoples safety. It's been more then 7 days. When i open it with notepad ++ i see a lot of "nul" and other strange things that i dont know. Also i see some text file that is writen some (pbx ip) and say some password??

I wonder what all this mean??
#62
Solarus is an awsome software, i can even say a great piece of art. I have uploaded on the web what ive done at the time beeing and put it on wikisend. Wikisend say it will keep the file for 7 days, i have put it today.

So if peoples want to see the project i have made, they can download it. It have the "data" folder that have the folders as (ennemys/entities/fonts/script/sprites/tileset/etc). Also have "main.lua", "project_db.dat", "quest.dat"; briefly can help my self. Also can make others help me to understand better the great soft Solarus Quest Editor.

The link i'm gonna write here go to the zip file that contain the "data" folder also it have some folder of the idea of mine of some "world map", but it is a quite basic image with some legend. A world of 81 maps, the image of the basic wold map simply indicate the places that the players can pass from one map to an other (scroll). It indicate the place that have some village and the place position that have an entrance to some dungeon.

But each outside maps details has not been done, like the villages, the houses, the dungeons. It's only as i say, a starting incomplete project. That can progress trough time.

There is only the village at the center of the world ive made and there is only one house map that is made. Ive also made in the "language" the intro story. There are a lot of files that are from Solarus DX source. I'm still at a beginner learning person with the solarus editor.

Even if the zip file has no virus, i encourage peoples that want to take a look of what ive done to simply antivirus check the files. The zipped file is near the size of 6.81mb, here is the link so it might help me:
http://wikisend.com/download/655242/29oct2015_rick_son_of_link.zip

Thank's Username and thank's to the other peoples that have helped me. Id like to impress some family member and some friend for this personnal, none commercial game. So they could play this personnal creation. Maybe some peoples would like to put there talents into it. Ive always dreamed to create my own zelda super nintendo style game for a long time ago.

Once again thank's to all. A+
#63
Development / Re: .pdf of the Solarus documentation?
October 29, 2015, 02:01:35 AM
I have created some free pdf guide in the past of a great software, but i wonder how you Maxs, can make some "tree" menu of the pages (categories and sub-categories). Like i see the words "Solarus 1.4 Lua API..." and can press the (+) sign wich can develop the section.

I dont have the knowledge to do so sadly, and think it might need some paid software to do so; when i use free legal soft as: OpenOffice or LibreOffice that can create some free pdf file?

I Like your pdf, very nice! A+
#64
I have tryed the code dont know why it dont seem to work. Maybe there are things i must do? I'm not so good compared to most peoples here beside me, that are genius beside me; but i try to learn to do things as to program correctly.

Ive created a Github account, but still try to figure out how can i put the folder "data" so you can see what ive done so far with the Solarus Quest Editor. Most sprites, maps, items come from the game Solarus DX. It is only a personnal project. Not a project to make some money and not a project to make any profits of any kinds at any times. So some family member can play the game and some friends.

Also i try to understand how to put my folder "map", of the outside world that 81 maps are linked; so that peoples can see better my vision of the personnal project. There is really not much done, but it is a big size project with much to do.

I hope finding out how to put the Solarus "data" folder on Github, that it will help?

Once again thank's for your help! A+
#65
I try to understand the document. I read it say to put some script on the map page that have the sensor. Here is what i have writen, but not sure if i understand correctly.

-- This create the sensor on the VR map
function vr_exit_sensor:on_interaction()
  local sword = game:get_item("sword")
    if sword:get_ability("sword") == 0 then
      map:get_game():start_dialog("village.vr.exit")
      hero:set_direction(x+20)
    else
    vr_exit_sensor:remove()
  end
end

function vr_exit_sensor_2:on_interaction()
  local sword = game:get_item("sword")
    if sword:get_ability("sword") == 0 then
      map:get_game():start_dialog("village.vr.exit")
      hero:set_direction(x+20)
    else
    vr_exit_sensor_2:remove()
  end
end


The "vr" is the name of the map. The "village.vr.exit" is some dialog. The "vr_exit_sensor_2" is an other sensor on the map. I have seen in the document "hero:set_direction()" indicate to make the hero go in some direction. So i have think to say that the hero X coordinate say the current position + "plus" 20; wich i think go on the right.

I'm not sure if this kind of script is ok?
#66
I have put some rectangles that have some " ? " into it. I have called it as "exit_sensor", then i have copy it and past it, and ive notice that it is writen "exit_sensor_2", etc, etc.

The next thing i wonder, is that the software "Tree" on the left. There is the folder called "script". I wonder if it is there i add the script that i could call as example: "town_exit_sensor.lua"?
#67
I wonder how to create a sensor? I dont see in the top menu of Solarus the word "Sensor". I see as "Teleport/Jump/Wall/etc"

I wonder if by placing a wall, if it can act as a sensor?
#68
Development / Re: .pdf of the Solarus documentation?
October 27, 2015, 08:36:07 PM
Nice Doc A+
#69
Hi i have build in Solarus some town. The player start from a home, the player can get out of his home, but can not get out of the first town if the player has not done some action. Like talk to a wise men, that after could give him an item wich would make possible to go outside of town. Or like the player would open some chess wich have some item, this would make possible to go outside of town. Like some thing would block to some teleport, that go to some other map; if some action would not have been done.

It is also important that when some item is taken as a sword, that the item sword can not be taken again; and that entering and beeing into this town. The player dont need to do again some action to get outside of town. I wonder how to do it and how to script it?

The other thing id like to do is that when the player in front of a mailbox, a caracter or other. That it show's some text with the action button. Also if some event have not have been done the caracter, mailbox or other; this can create new events. Like a player can look at the mailbox and say it have nothing, do some event after go to the same mailbox read some new text or even have some item (potion/rubys/etc). Same thing as do some event and talk to some caracter that say others or/and give item.

I'll have more questions trough time, as i am a beginner. I try to understand and do the youtube tutorial videos and read the documentation; but find it hard as a none-programmer.

Thank's for your time and help. A+
#70
What i think would be nice to simplify the Solarus Editor, are some features of the software RPG Maker 2003. The teleport "orange icon with arrow", it would be nice if when the player step on it; it could say as

"It's too dangerous to get outside, take your equipment in the chess, or talk to the person here; so he give item"

When the player dont have the item, the player could move in some directions, like stepping back from the teleport. But when the player have the item, then the teleport "work". Some number 56 youtube video could help.

I try to make this, i have created a house with a chess, that have the sword. Ive looked at youtube tutorial no.19 but dont want to press some button or explose some wall to get out of the house. I simply want that the player take the item and because of so can get out of the house.

So it could be nice as in RPG Maker 2003, that the orange teleport icon would have the possibility "if some event On/Off" then it would do some thing as in RPG.

It would be nice, when the player talk to some caracter if some event has been done it turn On/Off other events. This could be some number 57 youtube tutorial video.

I still try to figure out things, as i say i'm a beginner so it's normal that for the time beeing my brain is as the size of a green pea lolll

Other nice thing that could be nice i think is that the "Jump" horizontal/vertical/diagonal. Could also have the possibility to jump on "One side" or "Both side" of it. Like if the player is on some bed it jump out of the bed, it could jump back onto the bed on the other side of the "Jump"; like to refill some energy/hearts by sleeping.

Other thing i think would be nice is the possibility to make some Hud that could have some percentage of transparency and animated; to put some text on. It would be nice also if it could have the possibility to put some image "bring to top" over the frame that have some text. To put into some images and to position it. Like you could see Zelda Face on the left or right, knowing that it is him that speak; and see the face of the villager with his text.

I wonder if it is some good idea?

A+
#71
Just letting peoples know that i have find work at a company and gonna begin work starting this november. I'll have less time because of it. But i'm letting peoples know that i have made fiew other pages (not updated online for now), but will still continue trough time for this personnal free project of mine.

Once again thank's to all, and thank's for your help!

A+
#72
Well my native language is french (français), but i'm better in english because they have less grammatical things. In english it have: (I, You, He/She, We, They) but in french: (Je, Tu, Il/Elle, Nous, Vous, Ils/Elles). Just that it already have more things. There is so many things in french. Also that a language know around the world is "English" this because it is called the "Money Language". Company's and peoples exchanging and discussing, do it trough the language "English" so it's an important language to learn. I dont know all words, but i have a real good basic, enough to exchange informations as to write here.

Id like one day to learn chinese mandarin. I think "Thank you" in chinese is: "Che-che" or maybe "Aligato" or "Kamsamida"? I Think also that saying "Hello" in cambodgian-vietnamen is "Sussday"? But not sure. I know a little bit but very not much in spanish like "Good Morning" is "Buenos Dias", in italian i think it is "Bonjourno", in german-allemang i think it is "Gutten Tag". I think also that in arabe saying "Thank You" is "Shoukran". There is so many languages.

I know a little bit also the "Hand-Sign Language" for peoples that can not speak. Like if some speachless person "with there finger (french: le majeur) between the fingers called (the index and anuaire "french") tapping with there tip of there "finger" on the tip of there nose, mean that the person is going to the toilet or want to go to the toilet. I'm not sure if it is other things, tapping the tip of there nose with this finger in other province or country; but i think this is universal for speachless person. So if you see it in a restaurant, you'll know that the person want to go to the toilet.

Well i dont want to talk too much on the language subject, because this post is about: the book that id like to create to help peoples. Who know maybe one day you can teach me some words of the language(s) you know?

A+
#73
I have created an other image that is also big but is writen "Non-Commercial". I have difficulties with my english as my french, thank's for correcting my self. The zipped size is near 2.42mb this because it is more bigger, its not 2020px height as the previous file. I have put it 2465px height (keeping the proportions and the dpi) so it's normal the weight is bigger. But as always i encourage peoples to antivirus scan the file.

As you notice there is some space to put some text, higher and below; of the big text Solarus. Example: First Book or Volume One, etc.

Here is the link:
http://www.filedropper.com/20degreesolaruscover02

A+
#74
Zutokaza

I have made a book cover for you for the link you have givin:
https://docs.google.com/document/d/16Zynv0ScGCRAcOkUxpCFuahAoC_ziiQRtuS1F4BoYlw/edit?usp=sharing

It's an jpg image of 300dpi into a zip file that weight near 2.09mb and unzipped near 2.38mb. The image is very big, so you can reduce the size. I know it have no virus, but as always i encourage to antivirus check the file.

I wonder what you think about the look? If other peoples see the link to the file, i also wonder what they think about the look? Here is the link:
http://www.filedropper.com/20degreesolaruscover

A+
#75
Your right Zutokaza about telling that talking about APK is out of context. Ive notice that ive forgot to mention about it is out of content, before mentioning about it.

I have looked to your link, the chapters with sub section you have writen is real nice  :D. I could put it in the free pdf guide i'm creating. Me what i think is explain also where to download the Solarus (from the official site of course). Indicate to download after the resource pack ALTTP from Solarus. Then explain a bit at start the Solarus (exploring the menus), explaining things of it; what it does mean. Explaining when some tiles is clicked (right click) if it is some wall, water, etc. Explaining the layers (seem a little like the Rpg Maker 2003 if i'm correct?). Briefly really the basics with the basics.

After explaining how to create a map, putting the player caracter on it. Explaining from one point going on an other map. Really the basics (no treasure, no npc, no ennemies at this time). Progressing step by step, by making the reader make some exercises with explications. Trough the pages, getting more serious (items, chess, switch's, ennemy's, hud's, etc). Like i say my intensions is to make some beginners (knowing how to use a computer and softwares) progress slowly but effectively. As some child begin to crawl before walking. I want to give anyones interest in the Solarus Game Engine and mostly the Editor.

A+