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Messages - polyglot762

#46
Development / Re: Custom entity and stairs
July 01, 2015, 07:09:22 PM
I am working on doing that too.

Have you tried coding the NPC with the hero like an item?

You could also code the maps to spawn the NPC in the next room after the NPC interaction is suppose too.

If I get mine working I'll post the code.
#47
Development / Jumping Limitations
June 11, 2015, 10:36:34 PM
Hi all,
I was wondering... Is the jumping mechanic hard coded to only traverse the layer that the character is currently on?
Or is there a way to have the hero character for example grab onto a ledge and pull himself up or jump between layers?
Thanks.
#48
Development / Re: Total Conversion?
June 10, 2015, 03:34:31 PM
Looking forward to seeing that demo. 8)
#49
Development / Re: More built-in game actions ?
June 10, 2015, 03:32:51 PM
All those actions are related to sprites damaging enemies or the pause GUI.
The example code in Zelda DX and XD have good examples of this.
The custom buttons are already implemented via the inventory item system.
I.E. Select hookshot to shoot hookshot with "x" or whatever.
You can change the GUI and game menu GUI in the Lua code or the editor.

All it would seem you have to do is program in the keys that create the action you want.

backstab sprites to show that that looks like.