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Messages - ponderitus

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Development / Re: Inventory
« on: March 04, 2017, 01:31:10 am »
Ahh, that makes sense..Although it also opens more questions...i dont have a quest_manager.lua in my game

I tried copying the file into my quest and then requiring it in main.lua but i didnt get any change.

Do i need to make a quest manager and put the attack_consequence script in or is there somewhere else it should be put?

Development / Re: Inventory
« on: March 04, 2017, 12:29:25 am »
Cheers, I've watched these tutorials a few times and I've had the scrips for ROTH and OLB for a while. I've been trying to do this with these methods for probably about 3 months lol, I'll be the 1st to tell you I have no idea what I'm doing but its fun trying...until i change to much and break it and have no idea how to fix it..ill rewatch the save game tutorial again a few times and see if that gives anymore help

I finally got a hammer weapon working yesterday only to have it make the hookshot error on collisions with enemies and make a new world of confusion for me...still fun though, maybe one day I'll figure that out...maybe I'll break down and come on here for help.

recieve_attack_consequence (a nil value)

   enemy:recieve_attack_consequence ("hookshot", reaction)

I hope your English tutorials start again soon. They were sooooo good and they taught you way more than the titles suggested. Thats why I tried (and still try) to watch the French ones even though I cant understand them, they still teach via watching what you do. I know you have far more important things to do though. I spend so much of my time on solarus I wish I understood the workings more, Its a good job theres so much to it, in the time ive been learning the console ive been able to replicate the ALTTP outside world and a couple dungeons and also make the OOT world (which is cool to walk around)...I've now started making a South Park game, Ive got a few basic enemies and some Hero's and an outside world tileset sort of made but again i cant progress in this without being able to load a menu. I'll keep trying...maybe one day

Development / Re: Inventory
« on: March 03, 2017, 10:42:14 pm »
No, any idea which one? Ive watched these videos many times and never seen inventory help. The HUD tutorial is the closest i see and that doesnt explain it, neither does how to display an currently scanning through them to see which one but I'm not having any luck

Development / Inventory
« on: March 03, 2017, 09:00:17 pm »
Can anyone explain how to get a pause menu (inventory and such) to work?

I'm only trying to get the one that Christopho uses in his French tutorial, I cant understand French so I'm just following what he does on his screen. I would be happy with the ALTTP inventory. I just need something which will enable me to switch between items.

Any help is greatly appreciated.

Development / Re: Help please? dialog and water
« on: February 15, 2017, 11:13:37 am »
Wow...both sorted instantly, you are amazing.

No I hadn't called it correctly at all lol

I didn't see the Wiki about upgrading the quest I just saw the new package, downloaded it and went at it blind. I'm glad the jumping was taken out I was afraid I had done something to delete it

This is my first time posting so I just want to say a massive thank you for all the work you have done, I have spent countless hours on Solarus over the past few years. I have been meaning to upload some of the things I've done but there's always something new to do.

Development / [SOLVED] Help please? dialog and water
« on: February 15, 2017, 03:02:28 am »
Could anyone help please I've got a couple issues since I've updated to 1.5.2

1. I can't get any dialog to load even though it is 100% there
Error: Missing treasure dialog '_treasure.flippers.1'

2. On collision with water (without flippers) the hero doesn't jump anymore he just drowns. He used on jump on collision with water (or lava)

Any help will be greatly appreciated

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